GStreamer 1.2.1, vs2013, cinder 0.8.5 and a 'hello world'

Gordon Nickel gordon.nickel at downstream.com
Sat Nov 30 22:04:01 PST 2013


As I've recently discovered, you can use the putenv() command to set the necessary variables during your app's lifetime. You can distribute the dll's needed for your app in a known directory (such as a relative path to your exe) and set the variables based on that. 

Gordon Nickel

downstream.com

> On Nov 30, 2013, at 9:56 PM, "Lasse Laursen" <gazoo at 42.dk> wrote:
> 
> Hey everybody,
> 
> Thanks for helping me out - I can now compile and the app calling gStreamer in Vs2013!
> 
> For the sake of helping others out using windows, the environment variables I had to set were:
> 
> User Variables:
> 
> GST_PLUGIN_PATH = D:\SDKS\gstreamer\1.0\x86\lib
> GSTREAMER_1_0_ROOT_X86 = D:\SDKS\gstreamer\1.0\x86\
> 
> System Variables:
> 
> Added to PATH = %GSTREAMER_1_0_ROOT_X86%\bin;
> 
> These will of course have to be modified to fit your own system!
> 
> 2 Questions come to mind for me regarding this:
> 
> 1) I'm not too keen on adding environment variables. Is it possible to set some of these values some how during runtime?
> 
> 2) If it ever comes to the point that I'm keen on distributing the app I'm building that makes use of gStreamer, in addition to of course being compliant with the licenses, would I need to have them also install gStreamer in its entirety (minus the dev parts) in order to make things run?
> 
> Regards,
> 
> Gazoo
> 
>> On 29-11-2013 13:49, Gordon Nickel wrote:
>> Sounds like you need to set the GST_PLUGIN_PATH to the libs/gstreamer-1.0 directory in your gstreamer install.
>> 
>> Getting started on windows is tough - there's a lot of scattered tutorials out there that apply to different versions. Search for gstreamer-cinder integrations on google, there's a few that exist that work for general playback and could be extended for other uses.  (when I'm not on mobile I can link one)
> 
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