glimagesink FPS client-redraw

Nicolas Dufresne nicolas.dufresne at collabora.com
Sun Nov 16 07:24:34 PST 2014


Le 2014-11-15 17:44, Arnaud Loonstra a écrit :
> I'm testing some client-redraw setups similar to the provided cube 
> example:
> http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/tests/examples/gl/generic/cube 
>
>
> When I use a videotestsrc and the glimagesink pipeline I'm getting 
> around 60 client-redraws per second.
> If I change that into a v4l2src for example it drops to around 5 calls 
> per second.
I don't know exactly what is going on, though you need to be aware that 
to make a comparison between videotestsrc and v4l2src, you should use 
is-live=1 on videotestsrc element. A final note that you should test 
framerate coming out of your v4l2src, most will do much less then 
configured framerate in low light. It would be some other problem of course.

Nicolas


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