fpsdisplaysink issue on Android platform
Eric-BTG
eric.chaloin at bt-ground.com
Mon Feb 23 01:37:39 PST 2015
Re,
Sorry, I meant glimagesink instead of eglglessink.
I'm trying to understand why in some cases fpsdisplaysink can count passing
buffers and can't in other cases.
If I understand well, glimagesink consumes buffers asynchronously on its own
and it can't be tracked in sink.
If I can't use fpsdisplaysink I will use identity and count input buffers
but I don't know if it will reflects real fps.
Do you have any feedback on fps tracking on Android platforms?
Regards,
Eric
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