Building Qt plugin for embedded (i.MX6)
jon at craftyjon.com
Thu Oct 29 08:41:48 PDT 2015
Thank you for the pointers, Sebastian. I have hacked together something
based on the Android EGL support, and have the new QMLGlSink working on my
I need to clean things up a bit but this is a promising start.
On Tue, Oct 27, 2015 at 11:57 AM, Sebastian Dröge <sebastian at centricular.com
> On Di, 2015-10-27 at 11:45 -0400, Jon Evans wrote:
> > Hello,
> > I am excited about the new QML video sink in 1.6, and quickly made a
> > little test app that compiles fine on Linux desktop.
> > My ultimate target is an i.MX6 device running Boot2Qt / Qt 5.5. I am
> > using Yocto to build GStreamer.
> > This has GLES2 and rendering is via the EGLFS plugin (so no X11 or
> > Wayland)
> > When I try to build gst-plugins-bad, the configure script does not
> > enable the Qt plugin due to:
> > configure: WARNING: Could not find any Qt Windowing integration
> > Digging into the configure script a bit, it looks like it is not
> > picking up on the fact that I want to use EGL, and is then checking
> > for X11 and Wayland and failing to find either of those.
> > I am going to keep digging around to see if I can figure out why it's
> > not picking up EGL, but I thought I would ask here in parallel -- has
> > anyone successfully built the new Qt plugin in a similar cross-
> > compile EGL environment? Any pointers?
> Currently there's only EGL support implemented in the Qt plugin for
> Android and Wayland. You'll have to implement something for EGLFS here.
> Take a look at the commits that added Android support, shouldn't
> require too many additions.
> Sebastian Dröge, Centricular Ltd · http://www.centricular.com
> gstreamer-devel mailing list
> gstreamer-devel at lists.freedesktop.org
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