Building Qt plugin for embedded (i.MX6)

Sebastian Dröge sebastian at centricular.com
Tue Oct 27 08:57:48 PDT 2015


On Di, 2015-10-27 at 11:45 -0400, Jon Evans wrote:
> Hello,
> 
> I am excited about the new QML video sink in 1.6, and quickly made a
> little test app that compiles fine on Linux desktop.
> My ultimate target is an i.MX6 device running Boot2Qt / Qt 5.5.  I am
> using Yocto to build GStreamer.
> This has GLES2 and rendering is via the EGLFS plugin (so no X11 or
> Wayland)
> 
> When I try to build gst-plugins-bad, the configure script does not
> enable the Qt plugin due to:
> configure: WARNING: Could not find any Qt Windowing integration
> 
> Digging into the configure script a bit, it looks like it is not
> picking up on the fact that I want to use EGL, and is then checking
> for X11 and Wayland and failing to find either of those.
> 
> I am going to keep digging around to see if I can figure out why it's
> not picking up EGL, but I thought I would ask here in parallel -- has
> anyone successfully built the new Qt plugin in a similar cross-
> compile EGL environment?  Any pointers?

Currently there's only EGL support implemented in the Qt plugin for
Android and Wayland. You'll have to implement something for EGLFS here.

Take a look at the commits that added Android support, shouldn't
require too many additions.

-- 
Sebastian Dröge, Centricular Ltd · http://www.centricular.com

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