using gl context of external app
Andres Colubri
andres.colubri at gmail.com
Mon Sep 14 03:41:52 PDT 2015
Hi guys,
Thanks for the info. The combination of calls:
GstGLDisplay* display = gst_gl_display_new();
guintptr context =
gst_gl_context_get_current_gl_context(GST_GL_HAVE_PLATFORM_CGL);
GstGLContext* gstcontext = gst_gl_context_new_wrapped(display, context,
GST_GL_HAVE_PLATFORM_CGL, GST_GL_API_OPENGL);
in the bus callback seems like the solution I have been looking for, at
least on OS X. However, gst_gl_context_get_current_gl_context always
returns 0, so theres is a problem a problem. Maybe the bus callback is
called when the GL context is not current in the calling thread.
I will also give a try to caopengllayersink once 1.6 is out.
Cheers,
Andres
On Sun, Sep 6, 2015 at 5:51 AM, Sebastian Dröge <sebastian at centricular.com>
wrote:
> On Fr, 2015-09-04 at 11:50 -0400, Andres Colubri wrote:
> > Hi Matt,
> >
> > Cool, thanks for the follow up on OS X. I'm pretty sure that JOGL
> > doesn't use XQuartz, so it is probably just a NSApp. For Linux and
> > Windows, it relies on X11 and (if understand the native core
> > correctly) on the win32 API.
>
> Note that Matthew also blogged about how to integrate libgstgl with
> other GL libraries here:
> http://ystreet00.blogspot.gr/2015/09/gstreamer-16-and-opengl-contexts.html
>
> Maybe that contains some further useful information for you :)
>
> > Do you want me to open an issue on the gstreamer tracker requesting
> > the API enhancement, so at least the discussion is better focused?
>
> Sounds like a good plan :)
>
> --
> Sebastian Dröge, Centricular Ltd · http://www.centricular.com
>
>
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>
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