Running OpenGL pileline
Matthew Waters
ystreet00 at gmail.com
Tue Feb 16 04:34:09 UTC 2016
On 16/02/16 00:18, Potoman wrote:
> Ok I can close the subject.
>
> I don't know why but gsteramer want load gles2 also i'm on windows.
>
> I set environment variable GST_GL_API to opengl and that work !
>
> Sorry for disturb you and talk alone ^^
It seems like you've discovered your problem and a workaround. For
OpenGL3 support, we require ES2 compatibility to able to feed the GL ES2
shaders and have them work correctly. You are the first person I've
seen that has legitimately hit that error which gives you an idea of how
prevalent GL implementations that support OpenGL3 without ES2
compatibility (i.e. not very).
As you've said you can set GST_GL_API=opengl in the environment which
will disable creating a opengl3 context as a workaround.
Cheers
-Matt
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