how is udpsink related to or dependent on videorate?
Andres Gonzalez
andres.agoralabs at gmail.com
Thu Feb 18 20:05:58 UTC 2016
Hi Tim,
Thank you for your response and comments--all very helpful.
By setting sync=false, this fixed the immediate problem, in that I was able
to remove the videorate from the pipeline and the pipeline worked as I
expected. This also fixed my GDestroyNotify problem, in that it now gets
called for each frame as expected. Now there is not a backlog of persistent
references when the app exits.
So your assessment is correct in that I have issues with my timestamps which
I am now working on.
Thanks again,
-Andres
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