Enabling OpenGL components on OS X.
petros
petroskataras at gmail.com
Fri Jul 8 06:57:56 UTC 2016
@Sebastian
Well, I might have been too fast with this one -- Being used from Linux
where I have to use either gst_gl_display_egl_new_with_egl_display or
gst_gl_display_x11_new_with_display to get a connection to the underlying
display system I thought this was symmetrical for the cocoa interface also.
Looking at it more in detail though I m realizing that probably this is not
the same case for OS X. I suppose in this case I should go with
gst_gl_display_new . Thanks for this hint.
@JSmith
I don't see why not trying to build from source on OS X. It's supposed to be
supported and if there are some rough edges it would be nice to track them
down and fix them. The main motivation has been the lack of a documentation
of what the binary packages contain exactly ( where are the GL components in
the case of the binaries is still a mystery to me :) ) and also incomplete
setups through the brew route.
Cheers,
Petros
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