GL bayer2rgba

Nicolas Dufresne nicolas at ndufresne.ca
Mon Apr 3 16:46:04 UTC 2017


Le lundi 03 avril 2017 à 18:24 +0200, Cyril Baletaud a écrit :
> bayer2rgb is not a good solution because high CPU load (1600*1200 at 50)
> .
> I'll try to modify glupload to apply demosaic shader into the
> element.
> 
> Not easy but not impossible.

Reminds me my attempt to add a detiling shader, worked at low
resolution, but failed due to lack of precision at higher resolution.
Hopefully for this one, the error tolerance will be better.

Nicolas
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