GL bayer2rgba
Nicolas Dufresne
nicolas at ndufresne.ca
Mon Apr 3 16:52:52 UTC 2017
Le lundi 03 avril 2017 à 12:46 -0400, Nicolas Dufresne a écrit :
> Le lundi 03 avril 2017 à 18:24 +0200, Cyril Baletaud a écrit :
> > bayer2rgb is not a good solution because high CPU load (1600*1200 at 5
> > 0)
> > .
> > I'll try to modify glupload to apply demosaic shader into the
> > element.
> >
> > Not easy but not impossible.
>
> Reminds me my attempt to add a detiling shader, worked at low
> resolution, but failed due to lack of precision at higher resolution.
> Hopefully for this one, the error tolerance will be better.
I've just stumbled across this, if it's correct, I believe it's much
simpler then I thought.
https://github.com/rasmus25/debayer-rpi/blob/master/demosaic.vrt
>
> Nicolas
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