Enable msdk plugins while building gstreamer-1.0 from source
Saurabh Bora
saurabh9bora at gmail.com
Tue Feb 5 14:09:18 UTC 2019
Hello Experts!,
I am working on a project which follows following steps: input feed is
taken from camera, encoding (vp8 encoder used) is done, transferring over
web, decoding feed (vp8 decoder used) and stream it on a web browser.
I wish to use hardware accelerated vp8 encoder and decoder for this purpose
along with gstreamer-1.0 framework on windows environment.
As a result, I installed Intel media SDK 2018 R2(msdk) and built
gst-plugins-bad-1.0 from source using cerbero build system. But, msdk
plugins did not get built. Below statements were found in
gst-plugins-1.0-configure.log
configure: *** checking feature: Intel MediaSDK ***
configure: *** for plug-ins: msdk ***
checking for G_UDEV... no
checking for LIBMFX... no
checking mfxdefs.h usability... no
checking mfxdefs.h presence... no
checking for mfxdefs.h... no
checking for MFXInit in -lmfx... no
checking for LIBVA_DRM... no
configure: *** These plugins will not be built: msdk
Can anyone please help me understand why msdk plugins are not getting
built? OR
what needs to be done to enable building msdk plugins?
Hardware Specifications:
1) MIO-2360N-S2A1E
2) Intel Pentium N4200 CPU (Kaby Lake)
-4c/4t @1.1GHz-2.5GHz
-Intel HD Graphics 505 (Apollo Lake) - 18 execution units
3) 8GB RAM
Thanks and Regards,
Saurabh Bora
--
Thanks and Regards,
Saurabh Bora
PH NO : 7038166900
EMAIL : saurabh9bora at gmail.com
saurabh9bora at outlook.com
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