AW: Enable msdk plugins while building gstreamer-1.0 from source
Thornton, Keith
keith.thornton at zeiss.com
Wed Feb 6 07:03:03 UTC 2019
Hi,
what operating system are you using.
Under Windows, msdk will only get built when you use the new meson build because it uses VisualStudio.
Von: gstreamer-devel [mailto:gstreamer-devel-bounces at lists.freedesktop.org] Im Auftrag von Saurabh Bora
Gesendet: Dienstag, 5. Februar 2019 15:09
An: gstreamer-devel at lists.freedesktop.org
Betreff: Enable msdk plugins while building gstreamer-1.0 from source
Hello Experts!,
I am working on a project which follows following steps: input feed is taken from camera, encoding (vp8 encoder used) is done, transferring over web, decoding feed (vp8 decoder used) and stream it on a web browser.
I wish to use hardware accelerated vp8 encoder and decoder for this purpose along with gstreamer-1.0 framework on windows environment.
As a result, I installed Intel media SDK 2018 R2(msdk) and built gst-plugins-bad-1.0 from source using cerbero build system. But, msdk plugins did not get built. Below statements were found in gst-plugins-1.0-configure.log
configure: *** checking feature: Intel MediaSDK ***
configure: *** for plug-ins: msdk ***
checking for G_UDEV... no
checking for LIBMFX... no
checking mfxdefs.h usability... no
checking mfxdefs.h presence... no
checking for mfxdefs.h... no
checking for MFXInit in -lmfx... no
checking for LIBVA_DRM... no
configure: *** These plugins will not be built: msdk
Can anyone please help me understand why msdk plugins are not getting built? OR
what needs to be done to enable building msdk plugins?
Hardware Specifications:
1) MIO-2360N-S2A1E
2) Intel Pentium N4200 CPU (Kaby Lake)
-4c/4t @1.1GHz-2.5GHz
-Intel HD Graphics 505 (Apollo Lake) - 18 execution units
3) 8GB RAM
Thanks and Regards,
Saurabh Bora
--
Thanks and Regards,
Saurabh Bora
PH NO : 7038166900
EMAIL : saurabh9bora at gmail.com<mailto:saurabh9bora at gmail.com>
saurabh9bora at outlook.com<mailto:saurabh9bora at outlook.com>
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