AW: [External] Re: glupload + vaapi + appsink = texture leak?
Timtchenko, Michael
Michael.Timtchenko at agcocorp.com
Wed Feb 19 07:36:00 UTC 2020
Well... sent to fast and forgot to add mailing list ... mea culpa :-/
Anyway.. I should add relevant information any.
When appsink is replaced by gstqtsink the returned texture ids stay in the same range.
BR Michael
-----Ursprüngliche Nachricht-----
Von: Timtchenko, Michael
Gesendet: Mittwoch, 19. Februar 2020 08:29
An: 'Matthew Waters' <ystreet00 at gmail.com>
Betreff: AW: [External] Re: glupload + vaapi + appsink = texture leak?
Hi Matt,
thx 4 reply!
Am i right, that the texture should be destroyed when the corresponding frame is unmapped and no references are hold to it?
If this is true and the freed texture id should be used again, then sth wents wrong here. (or not?)
Is it really valid, when texture ids rise within some seconds to a value up to 3000 or sth when it's not bound? I've a isolated environment where I'm getting the callback from appsink, pulling the texture and unmapping it again.
What seems odd to me is that, the gltestsrc is reusing the textureids in a small range...
P.S. Running gstreamer 1.16.2
BR Michael
-----Ursprüngliche Nachricht-----
Von: Matthew Waters [mailto:ystreet00 at gmail.com]
Gesendet: Mittwoch, 19. Februar 2020 08:17
An: Discussion of the development of and with GStreamer <gstreamer-devel at lists.freedesktop.org>; Timtchenko, Michael <Michael.Timtchenko at agcocorp.com>
Betreff: [External] Re: glupload + vaapi + appsink = texture leak?
A steadily increasing texture id is not indicative of a texture leak. Each texture created by glupload from a dmabuf source can be a completely new one and can be destroyed when not needed anymore.
Cheers
-Matt
On 19/2/20 6:01 pm, Timtchenko, Michael wrote:
> Hi all,
>
> i'm running the pipeline:
>
> "udpsrc caps="application/x-rtp, media=(string)video,
> clock-rate=(int)90000, encoding-name=(string)H264, payload=(int)96" !
> rtph264depay ! vaapih264dec ! vaapipostproc !
> video/x-raw(memory:DMABuf) ! glupload ! appsink
>
> When i'm retrieving the uploaded textures within appsink, I get steadily increased texture ids. It seems like, there is something leaking within the pipeline.
>
> When I'm running "gltestsrc ! glupload ! appsink" the texture increases and decreases within a small range.
>
> Are there known issues about this?
>
> BR Michael
>
>
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