render to egl texture

Joel Winarske joel.winarske at gmail.com
Tue Mar 9 02:37:58 UTC 2021


I'm figuring a pipeline like this:
uridecodebin uri=file:///usr/local/share/assets/video.mp4 !
video/x-raw(memory:GLMemory),format=RGBA,texture-target=2D ! glimagesink

To get the texture id I see a pattern in the cube example of attaching
callback to "client-draw" of glimagesink, then mapping the video buffer
which provides access to the texture id.  Is this the only way to access
the texture id?

Thanks,
Joel


On Mon, Mar 8, 2021 at 4:59 PM Joel Winarske <joel.winarske at gmail.com>
wrote:

> Thank you for that.
>
> What is the current recommended pattern for rendering to a GL texture
> which gets consumed by a shared context?  The shared context handles the
> rendering.
>
> Cheers,
> Joel
>
>
> On Mon, Mar 8, 2021 at 4:32 PM Matthew Waters <ystreet00 at gmail.com> wrote:
>
>> No.
>>
>> clutter has not been recommended for many years.  gst-plugins-gl neither
>> for many more.  gst-plugins-gl has been migrated into gst-plugins-bad as
>> can be seen from the latest commit on that repo:
>> https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f)
>> and then promoted to gst-plugins-base and is available as the libgstgl-1.0
>> library.
>>
>> Cheers
>> -Matt
>>
>> On 9/3/21 8:59 am, Joel Winarske wrote:
>>
>> Is
>> https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter
>> still the recommended pattern for rendering to an EGL texture?
>>
>> Thanks,
>> Joel
>>
>>
>> _______________________________________________
>> gstreamer-devel mailing listgstreamer-devel at lists.freedesktop.orghttps://lists.freedesktop.org/mailman/listinfo/gstreamer-devel
>>
>>
>>
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