render to egl texture
Matthew Waters
ystreet00 at gmail.com
Tue Mar 9 05:57:01 UTC 2021
That is one option if you're looking to use glimagesink's rendering. If
you're rendering the texture yourself, something like
https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c
<https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c>
is more appropriate.
Cheers
-Matt
On 9/3/21 1:37 pm, Joel Winarske wrote:
> I'm figuring a pipeline like this:
> uridecodebin uri=file:///usr/local/share/assets/video.mp4 !
> video/x-raw(memory:GLMemory),format=RGBA,texture-target=2D ! glimagesink
>
> To get the texture id I see a pattern in the cube example of attaching
> callback to "client-draw" of glimagesink, then mapping the video
> buffer which provides access to the texture id. Is this the only way
> to access the texture id?
>
> Thanks,
> Joel
>
>
> On Mon, Mar 8, 2021 at 4:59 PM Joel Winarske <joel.winarske at gmail.com
> <mailto:joel.winarske at gmail.com>> wrote:
>
> Thank you for that.
>
> What is the current recommended pattern for rendering to a GL
> texture which gets consumed by a shared context? The shared
> context handles the rendering.
>
> Cheers,
> Joel
>
>
> On Mon, Mar 8, 2021 at 4:32 PM Matthew Waters <ystreet00 at gmail.com
> <mailto:ystreet00 at gmail.com>> wrote:
>
> No.
>
> clutter has not been recommended for many years.
> gst-plugins-gl neither for many more. gst-plugins-gl has been
> migrated into gst-plugins-bad as can be seen from the latest
> commit on that repo:
> https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f
> <https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f>)
> and then promoted to gst-plugins-base and is available as the
> libgstgl-1.0 library.
>
> Cheers
> -Matt
>
> On 9/3/21 8:59 am, Joel Winarske wrote:
>> Is
>> https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter
>> <https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter>
>> still the recommended pattern for rendering to an EGL texture?
>>
>> Thanks,
>> Joel
>>
>>
>> _______________________________________________
>> gstreamer-devel mailing list
>> gstreamer-devel at lists.freedesktop.org <mailto:gstreamer-devel at lists.freedesktop.org>
>> https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel <https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel>
>
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