Dynamic pipelines using valves
Clyde McQueen
clydemcqueen at gmail.com
Sat Sep 18 21:35:56 UTC 2021
For reference, I fixed this by setting the videotestsrc.is-live
property to true:
g_object_set(src_, "is-live", SRC_IS_LIVE, nullptr);
Without this setting, when I unlinked the xvimagesink element the
videotestsrc element -- which was no longer throttled by
xvimagesink.sync=true -- produced buffers at a fantastic rate. These
buffers were promptly dropped by the valve. With GST_DEBUG=5 I noticed
that the buffer PTS values quickly got many minutes ahead of the
clock. I'm not entirely sure what happened when I re-added the sink,
but I suppose the videotestsrc element was waiting for the clock to
exceed the last PTS value, so it appeared to be stalled.
Best,
/Clyde
On Tue, Aug 31, 2021 at 8:30 AM Clyde McQueen <clydemcqueen at gmail.com> wrote:
>
> I'd like to build a pipeline with 1 source and 3 sinks, where the sinks can be added and removed on the fly. I've seen examples using tees and valves, so my basic pipeline has 2 tees, 3 queues, 3 valves and 0-3 sinks. The pipeline mostly works, but it fails the 2nd time I create a sink for a particular valve, and only when sink.sync=true.
>
> The problem persists with a single src -> queue -> valve -> sink, as shown below. The pipeline starts fine, but when valve.drop is set to true a second time, the packets still do not flow. I've tried with live streams where sink.sync=false, and it works well. It's only when sink.sync=true that it fails.
>
> Any ideas?
>
> $ gst-launch-1.0 --version
> gst-launch-1.0 version 1.16.2
> GStreamer 1.16.2
> https://launchpad.net/distros/ubuntu/+source/gstreamer1.0
>
>
> #include <thread>
>
> extern "C" {
> #include "gst/gst.h"
> #include "gst/base/gstbasesink.h"
> }
>
> class ValveTest
> {
> GstElement *pipeline_;
> GstElement *src_;
>
> GstElement *queue_;
> GstElement *valve_;
> GstElement *sink_;
>
> bool valve_drop_{false};
>
> public:
> ValveTest()
> {
> if (!gst_is_initialized()) {
> gst_init(nullptr, nullptr);
> }
>
> pipeline_ = gst_pipeline_new(nullptr);
> src_ = gst_element_factory_make("videotestsrc", "src");
> queue_ = gst_element_factory_make("queue", "queue");
> valve_ = gst_element_factory_make("valve", "valve");
> sink_ = gst_element_factory_make("xvimagesink", "sink");
>
> if (!pipeline_ || !src_ || !queue_ || !valve_ || !sink_) {
> g_critical("create failed");
> return;
> }
>
> gst_bin_add_many(GST_BIN(pipeline_), src_, queue_, valve_, sink_, nullptr);
>
> if (!gst_element_link_many(src_, queue_, valve_, sink_, nullptr)) {
> g_critical("link src ... sink failed");
> return;
> }
>
> g_object_set(valve_, "drop", valve_drop_, nullptr);
>
> gst_base_sink_set_sync(GST_BASE_SINK(sink_), true);
>
> gst_element_set_state(pipeline_, GST_STATE_PLAYING);
> }
>
> void toggle_valve()
> {
> valve_drop_ = !valve_drop_;
> if (valve_drop_) {
> g_print("Drop\n");
> g_object_set(valve_, "drop", true, nullptr);
> gst_element_set_state(sink_, GST_STATE_NULL);
> gst_bin_remove(GST_BIN(pipeline_), sink_);
> gst_object_unref(GST_OBJECT(sink_));
> sink_ = nullptr;
> } else {
> g_print("The buffers must flow\n");
> sink_ = gst_element_factory_make("xvimagesink", "sink");
> gst_base_sink_set_sync(GST_BASE_SINK(sink_), true);
> gst_bin_add(GST_BIN(pipeline_), sink_);
> gst_element_link(valve_, sink_);
> gst_element_set_state(sink_, GST_STATE_PLAYING);
> g_object_set(valve_, "drop", false, nullptr);
> }
> }
> };
>
> int main()
> {element
> ValveTest test;
>
> while (true) {
> using namespace std::chrono_literals;
> std::this_thread::sleep_for(2s);
> test.toggle_valve();
> }
>
> return 0;
> }
>
> Thanks for any help!
> /Clyde
>
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