[igt-dev] [PATCH i-g-t v3 2/3] lib/rendercopy: Use gen4 definitions if applicable
Lukasz Kalamarz
lukasz.kalamarz at intel.com
Thu Jul 12 14:15:23 UTC 2018
Instead of using definitions duplicated in gen7_render header,
we should use the oldest definition that is working with chosen
gen. This patch reuse gen6 definitons if registers/fields/shifts
that were introduced in other genX_render headers.
v3: Rebase and checkpatch
Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz at intel.com>
Cc: Katarzyna Dec <katarzyna.dec at intel.com>
Cc: Antonio Argenziano <antonio.argenziano at intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio at intel.com>
Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
---
lib/gen6_render.h | 103 +++++++++++---------------
lib/gen7_render.h | 56 +++++++-------
lib/gen8_render.h | 56 +++++++-------
lib/gen9_render.h | 4 +-
lib/rendercopy_gen6.c | 98 ++++++++++++------------
lib/rendercopy_gen7.c | 64 ++++++++--------
lib/rendercopy_gen8.c | 58 +++++++--------
lib/rendercopy_gen9.c | 58 +++++++--------
tools/null_state_gen/intel_renderstate_gen6.c | 92 +++++++++++------------
tools/null_state_gen/intel_renderstate_gen7.c | 62 ++++++++--------
tools/null_state_gen/intel_renderstate_gen8.c | 38 +++++-----
tools/null_state_gen/intel_renderstate_gen9.c | 36 ++++-----
12 files changed, 356 insertions(+), 369 deletions(-)
diff --git a/lib/gen6_render.h b/lib/gen6_render.h
index 8f0beda2..6bf468df 100644
--- a/lib/gen6_render.h
+++ b/lib/gen6_render.h
@@ -3,37 +3,38 @@
#include <stdint.h>
#include "surfaceformat.h"
+#include "gen4_render.h"
#define GEN6_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \
((Pipeline) << 27) | \
((Opcode) << 24) | \
((Subopcode) << 16))
-#define GEN6_STATE_BASE_ADDRESS GEN6_3D(0, 1, 1)
+#define GEN6_STATE_BASE_ADDRESS GEN4_3D(0, 1, 1)
# define BASE_ADDRESS_MODIFY (1 << 0)
# define BUFFER_SIZE_MODIFY (1 << 0)
-#define GEN6_STATE_SIP GEN6_3D(0, 1, 2)
+#define GEN6_STATE_SIP GEN4_3D(0, 1, 2)
-#define GEN6_3DSTATE_VF_STATISTICS GEN6_3D(1, 0, 0xB)
-#define GEN6_PIPELINE_SELECT GEN6_3D(1, 1, 4)
+#define GEN6_3DSTATE_VF_STATISTICS GEN4_3D(1, 0, 0xB)
+#define GEN6_PIPELINE_SELECT GEN4_3D(1, 1, 4)
# define PIPELINE_SELECT_3D 0
# define PIPELINE_SELECT_MEDIA 1
-#define GEN6_MEDIA_STATE_POINTERS GEN6_3D(2, 0, 0)
-#define GEN6_MEDIA_OBJECT GEN6_3D(2, 1, 0)
+#define GEN6_MEDIA_STATE_POINTERS GEN4_3D(2, 0, 0)
+#define GEN6_MEDIA_OBJECT GEN4_3D(2, 1, 0)
-#define GEN6_3DSTATE_BINDING_TABLE_POINTERS GEN6_3D(3, 0, 0x01)
+#define GEN6_3DSTATE_BINDING_TABLE_POINTERS GEN4_3D(3, 0, 0x01)
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS (1 << 12)/* for GEN6 */
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS (1 << 9) /* for GEN6 */
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS (1 << 8) /* for GEN6 */
-#define GEN6_3DSTATE_SAMPLER_STATE_POINTERS GEN6_3D(3, 0, 0x02)
+#define GEN6_3DSTATE_SAMPLER_STATE_POINTERS GEN4_3D(3, 0, 0x02)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS (1 << 12)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_GS (1 << 9)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_VS (1 << 8)
-#define GEN6_3DSTATE_URB GEN6_3D(3, 0, 0x05)
+#define GEN6_3DSTATE_URB GEN4_3D(3, 0, 0x05)
/* DW1 */
# define GEN6_3DSTATE_URB_VS_SIZE_SHIFT 16
# define GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT 0
@@ -41,25 +42,25 @@
# define GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT 8
# define GEN6_3DSTATE_URB_GS_SIZE_SHIFT 0
-#define GEN6_3DSTATE_VERTEX_BUFFERS GEN6_3D(3, 0, 0x08)
-#define GEN6_3DSTATE_VERTEX_ELEMENTS GEN6_3D(3, 0, 0x09)
-#define GEN6_3DSTATE_INDEX_BUFFER GEN6_3D(3, 0, 0x0A)
-#define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS GEN6_3D(3, 0, 0x0D)
+#define GEN6_3DSTATE_VERTEX_BUFFERS GEN4_3D(3, 0, 0x08)
+#define GEN6_3DSTATE_VERTEX_ELEMENTS GEN4_3D(3, 0, 0x09)
+#define GEN6_3DSTATE_INDEX_BUFFER GEN4_3D(3, 0, 0x0A)
+#define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS GEN4_3D(3, 0, 0x0D)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC (1 << 12)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_SF (1 << 11)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CLIP (1 << 10)
-#define GEN6_3DSTATE_CC_STATE_POINTERS GEN6_3D(3, 0, 0x0E)
+#define GEN6_3DSTATE_CC_STATE_POINTERS GEN4_3D(3, 0, 0x0E)
-#define GEN6_3DSTATE_VS GEN6_3D(3, 0, 0x10)
+#define GEN6_3DSTATE_VS GEN4_3D(3, 0, 0x10)
-#define GEN6_3DSTATE_GS GEN6_3D(3, 0, 0x11)
+#define GEN6_3DSTATE_GS GEN4_3D(3, 0, 0x11)
/* DW4 */
# define GEN6_3DSTATE_GS_DISPATCH_START_GRF_SHIFT 0
-#define GEN6_3DSTATE_CLIP GEN6_3D(3, 0, 0x12)
+#define GEN6_3DSTATE_CLIP GEN4_3D(3, 0, 0x12)
-#define GEN6_3DSTATE_SF GEN6_3D(3, 0, 0x13)
+#define GEN6_3DSTATE_SF GEN4_3D(3, 0, 0x13)
/* DW1 */
# define GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
@@ -76,7 +77,7 @@
# define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT 25
# define GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT 12
-#define GEN6_3DSTATE_WM GEN6_3D(3, 0, 0x14)
+#define GEN6_3DSTATE_WM GEN4_3D(3, 0, 0x14)
/* DW2 */
# define GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT 27
# define GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
@@ -96,28 +97,28 @@
# define GEN6_3DSTATE_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11)
# define GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10)
-#define GEN6_3DSTATE_CONSTANT_VS GEN6_3D(3, 0, 0x15)
-#define GEN6_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)
-#define GEN6_3DSTATE_CONSTANT_PS GEN6_3D(3, 0, 0x17)
+#define GEN6_3DSTATE_CONSTANT_VS GEN4_3D(3, 0, 0x15)
+#define GEN6_3DSTATE_CONSTANT_GS GEN4_3D(3, 0, 0x16)
+#define GEN6_3DSTATE_CONSTANT_PS GEN4_3D(3, 0, 0x17)
-#define GEN6_3DSTATE_SAMPLE_MASK GEN6_3D(3, 0, 0x18)
+#define GEN6_3DSTATE_SAMPLE_MASK GEN4_3D(3, 0, 0x18)
-#define GEN6_3DSTATE_DRAWING_RECTANGLE GEN6_3D(3, 1, 0x00)
-#define GEN6_3DSTATE_CONSTANT_COLOR GEN6_3D(3, 1, 0x01)
-#define GEN6_3DSTATE_SAMPLER_PALETTE_LOAD GEN6_3D(3, 1, 0x02)
-#define GEN6_3DSTATE_CHROMA_KEY GEN6_3D(3, 1, 0x04)
-#define GEN6_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 1, 0x05)
+#define GEN6_3DSTATE_DRAWING_RECTANGLE GEN4_3D(3, 1, 0x00)
+#define GEN6_3DSTATE_CONSTANT_COLOR GEN4_3D(3, 1, 0x01)
+#define GEN6_3DSTATE_SAMPLER_PALETTE_LOAD GEN4_3D(3, 1, 0x02)
+#define GEN6_3DSTATE_CHROMA_KEY GEN4_3D(3, 1, 0x04)
+#define GEN6_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 1, 0x05)
# define GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
# define GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
-#define GEN6_3DSTATE_POLY_STIPPLE_OFFSET GEN6_3D(3, 1, 0x06)
-#define GEN6_3DSTATE_POLY_STIPPLE_PATTERN GEN6_3D(3, 1, 0x07)
-#define GEN6_3DSTATE_LINE_STIPPLE GEN6_3D(3, 1, 0x08)
-#define GEN6_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP GEN6_3D(3, 1, 0x09)
+#define GEN6_3DSTATE_POLY_STIPPLE_OFFSET GEN4_3D(3, 1, 0x06)
+#define GEN6_3DSTATE_POLY_STIPPLE_PATTERN GEN4_3D(3, 1, 0x07)
+#define GEN6_3DSTATE_LINE_STIPPLE GEN4_3D(3, 1, 0x08)
+#define GEN6_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP GEN4_3D(3, 1, 0x09)
/* These two are BLC and CTG only, not BW or CL */
-#define GEN6_3DSTATE_AA_LINE_PARAMS GEN6_3D(3, 1, 0x0A)
-#define GEN6_3DSTATE_GS_SVB_INDEX GEN6_3D(3, 1, 0x0B)
-#define GEN6_3DSTATE_MULTISAMPLE GEN6_3D(3, 1, 0x0D)
+#define GEN6_3DSTATE_AA_LINE_PARAMS GEN4_3D(3, 1, 0x0A)
+#define GEN6_3DSTATE_GS_SVB_INDEX GEN4_3D(3, 1, 0x0B)
+#define GEN6_3DSTATE_MULTISAMPLE GEN4_3D(3, 1, 0x0D)
/* DW1 */
# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4)
# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
@@ -125,7 +126,7 @@
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
-#define GEN6_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 1, 0x10)
+#define GEN6_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 1, 0x10)
/* DW1 */
# define GEN6_3DSTATE_DEPTH_CLEAR_VALID (1 << 15)
# define GEN6_PIPE_CONTROL_NOWRITE (0 << 14)
@@ -141,25 +142,25 @@
# define GEN6_PIPE_CONTROL_LOCAL_PGTT (0 << 2)
# define GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0)
-#define GEN6_3DSTATE_MONOFILTER_SIZE GEN6_3D(3, 1, 0x11)
-#define GEN6_PIPE_CONTROL GEN6_3D(3, 2, 0)
+#define GEN6_3DSTATE_MONOFILTER_SIZE GEN4_3D(3, 1, 0x11)
+#define GEN6_PIPE_CONTROL GEN4_3D(3, 2, 0)
-#define GEN6_3DPRIMITIVE GEN6_3D(3, 3, 0)
+#define GEN6_3DPRIMITIVE GEN4_3D(3, 3, 0)
# define GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
# define GEN6_3DPRIMITIVE_VERTEX_RANDOM (1 << 15)
/* Primitive types are in gen6_defines.h */
# define GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT 10
/* VERTEX_BUFFER_STATE Structure */
-#define VB0_BUFFER_INDEX_SHIFT 26
-#define VB0_VERTEXDATA (0 << 20)
-#define VB0_INSTANCEDATA (1 << 20)
+#define GEN6_VB0_BUFFER_INDEX_SHIFT 26
+#define GEN6_VB0_VERTEXDATA (0 << 20)
+#define GEN6_VB0_INSTANCEDATA (1 << 20)
#define VB0_BUFFER_PITCH_SHIFT 0
#define VB0_NULL_VERTEX_BUFFER (1 << 13)
/* VERTEX_ELEMENT_STATE Structure */
-#define VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */
-#define VE0_VALID (1 << 25) /* for GEN6 */
+#define GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */
+#define GEN6_VE0_VALID (1 << 25) /* for GEN6 */
#define VE0_FORMAT_SHIFT 16
#define VE0_OFFSET_SHIFT 0
#define VE1_VFCOMPONENT_0_SHIFT 28
@@ -1072,18 +1073,4 @@ struct gen6_cc_viewport {
float max_depth;
};
-typedef enum {
- SAMPLER_FILTER_NEAREST = 0,
- SAMPLER_FILTER_BILINEAR,
- FILTER_COUNT
-} sampler_filter_t;
-
-typedef enum {
- SAMPLER_EXTEND_NONE = 0,
- SAMPLER_EXTEND_REPEAT,
- SAMPLER_EXTEND_PAD,
- SAMPLER_EXTEND_REFLECT,
- EXTEND_COUNT
-} sampler_extend_t;
-
#endif
diff --git a/lib/gen7_render.h b/lib/gen7_render.h
index 60e9aad4..4bde0d5f 100644
--- a/lib/gen7_render.h
+++ b/lib/gen7_render.h
@@ -85,21 +85,21 @@
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
-#define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04)
-#define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05)
+#define GEN7_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 0, 0x04)
+#define GEN7_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 0, 0x05)
# define GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
# define GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
/* DW1 */
# define GEN7_3DSTATE_DEPTH_CLEAR_VALID (1 << 15)
-#define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19)
-#define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a)
+#define GEN7_3DSTATE_CONSTANT_HS GEN4_3D(3, 0, 0x19)
+#define GEN7_3DSTATE_CONSTANT_DS GEN4_3D(3, 0, 0x1a)
-#define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b)
-#define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c)
-#define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d)
-#define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e)
-#define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f)
+#define GEN7_3DSTATE_HS GEN4_3D(3, 0, 0x1b)
+#define GEN7_3DSTATE_TE GEN4_3D(3, 0, 0x1c)
+#define GEN7_3DSTATE_DS GEN4_3D(3, 0, 0x1d)
+#define GEN7_3DSTATE_STREAMOUT GEN4_3D(3, 0, 0x1e)
+#define GEN7_3DSTATE_SBE GEN4_3D(3, 0, 0x1f)
/* DW1 */
# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
@@ -109,7 +109,7 @@
# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
-#define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20)
+#define GEN7_3DSTATE_PS GEN4_3D(3, 0, 0x20)
/* DW1: kernel pointer */
/* DW2 */
# define GEN7_PS_SPF_MODE (1 << 31)
@@ -140,33 +140,33 @@
/* DW6: kernel 1 pointer */
/* DW7: kernel 2 pointer */
-#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL GEN6_3D(3, 0, 0x21)
-#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23)
+#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL GEN4_3D(3, 0, 0x21)
+#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN4_3D(3, 0, 0x23)
-#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24)
-#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS GEN6_3D(3, 0, 0x25)
+#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN4_3D(3, 0, 0x24)
+#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS GEN4_3D(3, 0, 0x25)
-#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26)
-#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27)
-#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28)
-#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29)
-#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN4_3D(3, 0, 0x26)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN4_3D(3, 0, 0x27)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN4_3D(3, 0, 0x28)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN4_3D(3, 0, 0x29)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN4_3D(3, 0, 0x2a)
-#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b)
-#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e)
-#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN4_3D(3, 0, 0x2b)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN4_3D(3, 0, 0x2e)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN4_3D(3, 0, 0x2f)
-#define GEN7_3DSTATE_URB_VS GEN6_3D(3, 0, 0x30)
-#define GEN7_3DSTATE_URB_HS GEN6_3D(3, 0, 0x31)
-#define GEN7_3DSTATE_URB_DS GEN6_3D(3, 0, 0x32)
-#define GEN7_3DSTATE_URB_GS GEN6_3D(3, 0, 0x33)
+#define GEN7_3DSTATE_URB_VS GEN4_3D(3, 0, 0x30)
+#define GEN7_3DSTATE_URB_HS GEN4_3D(3, 0, 0x31)
+#define GEN7_3DSTATE_URB_DS GEN4_3D(3, 0, 0x32)
+#define GEN7_3DSTATE_URB_GS GEN4_3D(3, 0, 0x33)
/* DW1 */
# define GEN7_URB_ENTRY_NUMBER_SHIFT 0
# define GEN7_URB_ENTRY_SIZE_SHIFT 16
# define GEN7_URB_STARTING_ADDRESS_SHIFT 25
-#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12)
-#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN4_3D(3, 1, 0x12)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN4_3D(3, 1, 0x16)
/* DW1 */
# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
diff --git a/lib/gen8_render.h b/lib/gen8_render.h
index 470dca0f..c62047d8 100644
--- a/lib/gen8_render.h
+++ b/lib/gen8_render.h
@@ -5,21 +5,21 @@
# define GEN8_WM_LEGACY_DIAMOND_LINE_RASTERIZATION (1 << 26)
-#define GEN8_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf)
-#define GEN8_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06)
-#define GEN8_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07)
-#define GEN8_3DSTATE_MULTISAMPLE GEN6_3D(3, 0, 0x0d)
+#define GEN8_3DSTATE_SCISSOR_STATE_POINTERS GEN4_3D(3, 0, 0xf)
+#define GEN8_3DSTATE_STENCIL_BUFFER GEN4_3D(3, 0, 0x06)
+#define GEN8_3DSTATE_HIER_DEPTH_BUFFER GEN4_3D(3, 0, 0x07)
+#define GEN8_3DSTATE_MULTISAMPLE GEN4_3D(3, 0, 0x0d)
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_2 (1 << 1)
# define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1)
-#define GEN8_3DSTATE_WM_HZ_OP GEN6_3D(3, 0, 0x52)
+#define GEN8_3DSTATE_WM_HZ_OP GEN4_3D(3, 0, 0x52)
-#define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49)
+#define GEN8_3DSTATE_VF_INSTANCING GEN4_3D(3, 0, 0x49)
# define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29)
# define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28)
# define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
-#define GEN8_3DSTATE_SBE_SWIZ GEN6_3D(3, 0, 0x51)
-#define GEN8_3DSTATE_RASTER GEN6_3D(3, 0, 0x50)
+#define GEN8_3DSTATE_SBE_SWIZ GEN4_3D(3, 0, 0x51)
+#define GEN8_3DSTATE_RASTER GEN4_3D(3, 0, 0x50)
# define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
# define GEN8_RASTER_CULL_NONE (1 << 16)
@@ -28,34 +28,34 @@
# define GEN8_VS_FLOATING_POINT_MODE_ALTERNATE (1 << 16)
#define GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \
- GEN6_3D(3, 0, 0x21)
-#define GEN8_3DSTATE_PS_BLEND GEN6_3D(3, 0, 0x4d)
+ GEN4_3D(3, 0, 0x21)
+#define GEN8_3DSTATE_PS_BLEND GEN4_3D(3, 0, 0x4d)
# define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30)
-#define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN6_3D(3, 0, 0x4e)
-#define GEN8_3DSTATE_PS_EXTRA GEN6_3D(3,0, 0x4f)
+#define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN4_3D(3, 0, 0x4e)
+#define GEN8_3DSTATE_PS_EXTRA GEN4_3D(3, 0, 0x4f)
# define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31)
# define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8)
-#define GEN8_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25)
+#define GEN8_3DSTATE_DS_STATE_POINTERS GEN4_3D(3, 0, 0x25)
-#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c)
-#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d)
+#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN4_3D(3, 0, 0x2c)
+#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN4_3D(3, 0, 0x2d)
-#define GEN8_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
-#define GEN8_3DSTATE_VF_TOPOLOGY GEN6_3D(3, 0, 0x4b)
+#define GEN8_3DSTATE_VF GEN4_3D(3, 0, 0x0c)
+#define GEN8_3DSTATE_VF_TOPOLOGY GEN4_3D(3, 0, 0x4b)
-#define GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC GEN6_3D(3, 1, 0x19)
-#define GEN8_3DSTATE_GATHER_POOL_ALLOC GEN6_3D(3, 1, 0x1a)
-#define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN6_3D(3, 1, 0x1b)
-#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13)
-#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14)
-#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15)
+#define GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC GEN4_3D(3, 1, 0x19)
+#define GEN8_3DSTATE_GATHER_POOL_ALLOC GEN4_3D(3, 1, 0x1a)
+#define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN4_3D(3, 1, 0x1b)
+#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN4_3D(3, 1, 0x13)
+#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN4_3D(3, 1, 0x14)
+#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN4_3D(3, 1, 0x15)
-#define GEN8_3DSTATE_VF_SGVS GEN6_3D(3, 0, 0x4a)
-#define GEN8_3DSTATE_SO_DECL_LIST GEN6_3D(3, 1, 0x17)
-#define GEN8_3DSTATE_SO_BUFFER GEN6_3D(3, 1, 0x18)
-#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0 GEN6_3D(3, 1, 0x02)
-#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN6_3D(3, 1, 0x0c)
+#define GEN8_3DSTATE_VF_SGVS GEN4_3D(3, 0, 0x4a)
+#define GEN8_3DSTATE_SO_DECL_LIST GEN4_3D(3, 1, 0x17)
+#define GEN8_3DSTATE_SO_BUFFER GEN4_3D(3, 1, 0x18)
+#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0 GEN4_3D(3, 1, 0x02)
+#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN4_3D(3, 1, 0x0c)
/* Some random bits that we care about */
#define GEN8_VB0_BUFFER_ADDR_MOD_EN (1 << 14)
diff --git a/lib/gen9_render.h b/lib/gen9_render.h
index 90f56053..77f4966c 100644
--- a/lib/gen9_render.h
+++ b/lib/gen9_render.h
@@ -3,7 +3,7 @@
#include "gen8_render.h"
-#define GEN9_3DSTATE_COMPONENT_PACKING GEN6_3D(3, 0, 0x55)
+#define GEN9_3DSTATE_COMPONENT_PACKING GEN4_3D(3, 0, 0x55)
#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
#define GEN9_SBE_ACTIVE_COMPONENT_XY 1
@@ -11,6 +11,6 @@
#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
#define GEN9_PIPELINE_SELECTION_MASK (3 << 8)
-#define GEN9_PIPELINE_SELECT (GEN6_3D(1, 1, 4) | (3 << 8))
+#define GEN9_PIPELINE_SELECT (GEN4_3D(1, 1, 4) | (3 << 8))
#endif
diff --git a/lib/rendercopy_gen6.c b/lib/rendercopy_gen6.c
index eebc9bf2..87916927 100644
--- a/lib/rendercopy_gen6.c
+++ b/lib/rendercopy_gen6.c
@@ -129,7 +129,7 @@ gen6_bind_surfaces(struct intel_batchbuffer *batch,
static void
gen6_emit_sip(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_STATE_SIP | 0);
+ OUT_BATCH(GEN4_STATE_SIP | 0);
OUT_BATCH(0);
}
@@ -146,7 +146,7 @@ gen6_emit_urb(struct intel_batchbuffer *batch)
static void
gen6_emit_state_base_address(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0); /* general */
OUT_RELOC(batch->bo, /* surface */
I915_GEM_DOMAIN_INSTRUCTION, 0,
@@ -237,23 +237,23 @@ gen6_emit_wm_constants(struct intel_batchbuffer *batch)
static void
gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
- OUT_BATCH(SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
- GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
+ OUT_BATCH(GEN4_3DSTATE_DEPTH_BUFFER | (7 - 2));
+ OUT_BATCH(SURFACE_NULL << GEN4_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+ GEN4_DEPTHFORMAT_D32_FLOAT << GEN4_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2));
+ OUT_BATCH(GEN4_3DSTATE_CLEAR_PARAMS | (2 - 2));
OUT_BATCH(0);
}
static void
gen6_emit_invariant(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2));
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
@@ -332,7 +332,7 @@ gen6_emit_wm(struct intel_batchbuffer *batch, int kernel)
static void
gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
{
- OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS |
+ OUT_BATCH(GEN4_3DSTATE_BINDING_TABLE_POINTERS |
GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* vs */
@@ -343,7 +343,7 @@ gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
OUT_BATCH(0);
@@ -359,39 +359,39 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
*
* dword 4-11 are fetched from vertex buffer
*/
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT);
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* u0, v0 */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport *vp;
+ struct gen4_cc_viewport *vp;
vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
@@ -439,41 +439,41 @@ gen6_create_sampler(struct intel_batchbuffer *batch,
/* We use the legacy mode to get the semantics specified by
* the Render extension. */
- ss->ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY;
+ ss->ss0.border_color_mode = GEN4_BORDER_COLOR_MODE_LEGACY;
switch (filter) {
default:
case SAMPLER_FILTER_NEAREST:
- ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+ ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
+ ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
break;
case SAMPLER_FILTER_BILINEAR:
- ss->ss0.min_filter = GEN6_MAPFILTER_LINEAR;
- ss->ss0.mag_filter = GEN6_MAPFILTER_LINEAR;
+ ss->ss0.min_filter = GEN4_MAPFILTER_LINEAR;
+ ss->ss0.mag_filter = GEN4_MAPFILTER_LINEAR;
break;
}
switch (extend) {
default:
case SAMPLER_EXTEND_NONE:
- ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
- ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
- ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
+ ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER;
+ ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER;
+ ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER;
break;
case SAMPLER_EXTEND_REPEAT:
- ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
- ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
- ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
+ ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_WRAP;
+ ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_WRAP;
+ ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_WRAP;
break;
case SAMPLER_EXTEND_PAD:
- ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
break;
case SAMPLER_EXTEND_REFLECT:
- ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
- ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
- ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
+ ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_MIRROR;
+ ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_MIRROR;
+ ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_MIRROR;
break;
}
@@ -482,9 +482,9 @@ gen6_create_sampler(struct intel_batchbuffer *batch,
static void gen6_emit_vertex_buffer(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3);
- OUT_BATCH(VB0_VERTEXDATA |
- 0 << VB0_BUFFER_INDEX_SHIFT |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | 3);
+ OUT_BATCH(GEN6_VB0_VERTEXDATA |
+ 0 << GEN6_VB0_BUFFER_INDEX_SHIFT |
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, batch->bo->size-1);
@@ -495,9 +495,9 @@ static uint32_t gen6_emit_primitive(struct intel_batchbuffer *batch)
{
uint32_t offset;
- OUT_BATCH(GEN6_3DPRIMITIVE |
- GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL |
- _3DPRIM_RECTLIST << GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT |
+ OUT_BATCH(GEN4_3DPRIMITIVE |
+ GEN4_3DPRIMITIVE_VERTEX_SEQUENTIAL |
+ _3DPRIM_RECTLIST << GEN4_3DPRIMITIVE_TOPOLOGY_SHIFT |
0 << 9 |
4);
OUT_BATCH(3); /* vertex count */
diff --git a/lib/rendercopy_gen7.c b/lib/rendercopy_gen7.c
index caaa05ca..9ad619d8 100644
--- a/lib/rendercopy_gen7.c
+++ b/lib/rendercopy_gen7.c
@@ -101,35 +101,35 @@ gen7_bind_buf(struct intel_batchbuffer *batch,
static void
gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS |
((2 * (1 + 2)) + 1 - 2));
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT);
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* s,t */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
@@ -166,9 +166,9 @@ static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
int width, int height,
uint32_t offset)
{
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (5 - 2));
- OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT |
- VB0_VERTEXDATA |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (5 - 2));
+ OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT |
+ GEN6_VB0_VERTEXDATA |
GEN7_VB0_ADDRESS_MODIFY_ENABLE |
4 * 2 << VB0_BUFFER_PITCH_SHIFT);
@@ -207,7 +207,7 @@ gen7_emit_binding_table(struct intel_batchbuffer *batch,
static void
gen7_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
OUT_BATCH(0);
@@ -232,7 +232,7 @@ gen7_create_blend_state(struct intel_batchbuffer *batch)
static void
gen7_emit_state_base_address(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
@@ -248,7 +248,7 @@ gen7_emit_state_base_address(struct intel_batchbuffer *batch)
static uint32_t
gen7_create_cc_viewport(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport *vp;
+ struct gen4_cc_viewport *vp;
vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
vp->min_depth = -1.e35;
@@ -275,12 +275,12 @@ gen7_create_sampler(struct intel_batchbuffer *batch)
ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 32);
- ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+ ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
+ ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
- ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
ss->ss3.non_normalized_coord = 1;
@@ -476,8 +476,8 @@ static void
gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
- OUT_BATCH(SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
- GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
+ OUT_BATCH(SURFACE_NULL << GEN4_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+ GEN4_DEPTHFORMAT_D32_FLOAT << GEN4_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0); /* disable depth, stencil and hiz */
OUT_BATCH(0);
OUT_BATCH(0);
@@ -520,7 +520,7 @@ void gen7_render_copyfunc(struct intel_batchbuffer *batch,
igt_assert(batch->ptr < &batch->buffer[4095]);
batch->ptr = batch->buffer;
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen7_emit_state_base_address(batch);
gen7_emit_multisample(batch);
@@ -546,8 +546,8 @@ void gen7_render_copyfunc(struct intel_batchbuffer *batch,
gen7_emit_binding_table(batch, src, dst, ps_binding_table);
gen7_emit_drawing_rectangle(batch, dst);
- OUT_BATCH(GEN6_3DPRIMITIVE | (7 - 2));
- OUT_BATCH(GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
+ OUT_BATCH(GEN4_3DPRIMITIVE | (7 - 2));
+ OUT_BATCH(GEN4_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
OUT_BATCH(3);
OUT_BATCH(0);
OUT_BATCH(1); /* single instance */
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index 5a9bf32e..1319b9e4 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -228,11 +228,11 @@ gen8_create_sampler(struct intel_batchbuffer *batch,
annotation_add_state(aub, AUB_TRACE_SAMPLER_STATE,
offset, sizeof(*ss));
- ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
+ ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
+ ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
/* I've experimented with non-normalized coordinates and using the LD
* sampler fetch, but couldn't make it work. */
@@ -314,18 +314,18 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
* dword 4-7: position (x, y, 0, 1.0),
* dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
*/
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
/* Element state 0. These are 4 dwords of 0 required for the VUE format.
* We don't really know or care what they do.
*/
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* Element state 1 - Our "destination" vertices. These are passed down
* through the pipeline, and eventually make it to the pixel shader as
@@ -333,25 +333,25 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
* signed/scaled because of gen6 rendercopy. I see no particular reason
* for doing this though.
*/
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* Element state 2. Last but not least we store the U,V components as
* normalized floats. These will be used in the pixel shader to sample
* from the source buffer.
*/
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
}
/*
@@ -362,8 +362,8 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
*/
static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch,
uint32_t offset) {
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
- OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
+ OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
@@ -414,7 +414,7 @@ static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch,
struct annotations_context *aub)
{
- struct gen6_cc_viewport *vp;
+ struct gen4_cc_viewport *vp;
uint32_t offset;
vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
@@ -468,7 +468,7 @@ gen6_create_scissor_rect(struct intel_batchbuffer *batch,
static void
gen8_emit_sip(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_SIP | (3 - 2));
+ OUT_BATCH(GEN4_STATE_SIP | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}
@@ -489,7 +489,7 @@ gen7_emit_push_constants(struct intel_batchbuffer *batch) {
static void
gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (16 - 2));
/* general */
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
@@ -826,7 +826,7 @@ gen7_emit_clear(struct intel_batchbuffer *batch) {
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
OUT_BATCH(0);
@@ -845,7 +845,7 @@ static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+ OUT_BATCH(GEN4_3DPRIMITIVE | (7-2));
OUT_BATCH(0); /* gen8+ ignore the topology type field */
OUT_BATCH(3); /* vertex count */
OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
@@ -929,7 +929,7 @@ void gen8_render_copyfunc(struct intel_batchbuffer *batch,
/* Start emitting the commands. The order roughly follows the mesa blorp
* order */
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen8_emit_sip(batch);
diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index d9e7eaf9..0ed89776 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -237,11 +237,11 @@ gen8_create_sampler(struct intel_batchbuffer *batch) {
annotation_add_state(&aub_annotations, AUB_TRACE_SAMPLER_STATE,
offset, sizeof(*ss));
- ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
+ ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
+ ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
/* I've experimented with non-normalized coordinates and using the LD
* sampler fetch, but couldn't make it work. */
@@ -322,18 +322,18 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
* dword 4-7: position (x, y, 0, 1.0),
* dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
*/
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
/* Element state 0. These are 4 dwords of 0 required for the VUE format.
* We don't really know or care what they do.
*/
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* Element state 1 - Our "destination" vertices. These are passed down
* through the pipeline, and eventually make it to the pixel shader as
@@ -341,25 +341,25 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
* signed/scaled because of gen6 rendercopy. I see no particular reason
* for doing this though.
*/
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* Element state 2. Last but not least we store the U,V components as
* normalized floats. These will be used in the pixel shader to sample
* from the source buffer.
*/
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
}
/*
@@ -370,8 +370,8 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
*/
static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
uint32_t offset) {
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
- OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
+ OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
@@ -419,7 +419,7 @@ gen8_create_blend_state(struct intel_batchbuffer *batch)
static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport *vp;
+ struct gen4_cc_viewport *vp;
uint32_t offset;
vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
@@ -470,7 +470,7 @@ gen6_create_scissor_rect(struct intel_batchbuffer *batch)
static void
gen8_emit_sip(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_SIP | (3 - 2));
+ OUT_BATCH(GEN4_STATE_SIP | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}
@@ -495,7 +495,7 @@ gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
/* WaBindlessSurfaceStateModifyEnable:skl,bxt */
/* The length has to be one less if we dont modify
bindless state */
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (19 - 1 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (19 - 1 - 2));
/* general */
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
@@ -844,7 +844,7 @@ gen7_emit_clear(struct intel_batchbuffer *batch) {
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
OUT_BATCH(0);
@@ -866,7 +866,7 @@ static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+ OUT_BATCH(GEN4_3DPRIMITIVE | (7-2));
OUT_BATCH(0); /* gen8+ ignore the topology type field */
OUT_BATCH(3); /* vertex count */
OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
@@ -946,7 +946,7 @@ void gen9_render_copyfunc(struct intel_batchbuffer *batch,
/* Start emitting the commands. The order roughly follows the mesa blorp
* order */
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D |
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D |
GEN9_PIPELINE_SELECTION_MASK);
gen8_emit_sip(batch);
diff --git a/tools/null_state_gen/intel_renderstate_gen6.c b/tools/null_state_gen/intel_renderstate_gen6.c
index 13b1e92e..c779ea42 100644
--- a/tools/null_state_gen/intel_renderstate_gen6.c
+++ b/tools/null_state_gen/intel_renderstate_gen6.c
@@ -81,7 +81,7 @@ gen6_bind_surfaces(struct intel_batchbuffer *batch)
static void
gen6_emit_sip(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_STATE_SIP | 0);
+ OUT_BATCH(GEN4_STATE_SIP | 0);
OUT_BATCH(0);
}
@@ -98,7 +98,7 @@ gen6_emit_urb(struct intel_batchbuffer *batch)
static void
gen6_emit_state_base_address(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0); /* general */
OUT_RELOC(batch,
I915_GEM_DOMAIN_INSTRUCTION, 0,
@@ -189,23 +189,23 @@ gen6_emit_wm_constants(struct intel_batchbuffer *batch)
static void
gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
- OUT_BATCH(SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
- GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
+ OUT_BATCH(GEN4_3DSTATE_DEPTH_BUFFER | (7 - 2));
+ OUT_BATCH(SURFACE_NULL << GEN4_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+ GEN4_DEPTHFORMAT_D32_FLOAT << GEN4_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2));
+ OUT_BATCH(GEN4_3DSTATE_CLEAR_PARAMS | (2 - 2));
OUT_BATCH(0);
}
static void
gen6_emit_invariant(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2));
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
@@ -284,7 +284,7 @@ gen6_emit_wm(struct intel_batchbuffer *batch, int kernel)
static void
gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
{
- OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS |
+ OUT_BATCH(GEN4_3DSTATE_BINDING_TABLE_POINTERS |
GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* vs */
@@ -295,7 +295,7 @@ gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0xffffffff);
OUT_BATCH(0 | 0);
OUT_BATCH(0);
@@ -311,39 +311,39 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
*
* dword 4-11 are fetched from vertex buffer
*/
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT);
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* u0, v0 */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport vp;
+ struct gen4_cc_viewport vp;
memset(&vp, 0, sizeof(vp));
@@ -392,41 +392,41 @@ gen6_create_sampler(struct intel_batchbuffer *batch,
/* We use the legacy mode to get the semantics specified by
* the Render extension. */
- ss.ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY;
+ ss.ss0.border_color_mode = GEN4_BORDER_COLOR_MODE_LEGACY;
switch (filter) {
default:
case SAMPLER_FILTER_NEAREST:
- ss.ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss.ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+ ss.ss0.min_filter = GEN4_MAPFILTER_NEAREST;
+ ss.ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
break;
case SAMPLER_FILTER_BILINEAR:
- ss.ss0.min_filter = GEN6_MAPFILTER_LINEAR;
- ss.ss0.mag_filter = GEN6_MAPFILTER_LINEAR;
+ ss.ss0.min_filter = GEN4_MAPFILTER_LINEAR;
+ ss.ss0.mag_filter = GEN4_MAPFILTER_LINEAR;
break;
}
switch (extend) {
default:
case SAMPLER_EXTEND_NONE:
- ss.ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
- ss.ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
- ss.ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
+ ss.ss1.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER;
+ ss.ss1.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER;
+ ss.ss1.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER;
break;
case SAMPLER_EXTEND_REPEAT:
- ss.ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
- ss.ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
- ss.ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
+ ss.ss1.r_wrap_mode = GEN4_TEXCOORDMODE_WRAP;
+ ss.ss1.s_wrap_mode = GEN4_TEXCOORDMODE_WRAP;
+ ss.ss1.t_wrap_mode = GEN4_TEXCOORDMODE_WRAP;
break;
case SAMPLER_EXTEND_PAD:
- ss.ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss.ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss.ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss.ss1.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss.ss1.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss.ss1.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
break;
case SAMPLER_EXTEND_REFLECT:
- ss.ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
- ss.ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
- ss.ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
+ ss.ss1.r_wrap_mode = GEN4_TEXCOORDMODE_MIRROR;
+ ss.ss1.s_wrap_mode = GEN4_TEXCOORDMODE_MIRROR;
+ ss.ss1.t_wrap_mode = GEN4_TEXCOORDMODE_MIRROR;
break;
}
@@ -450,9 +450,9 @@ static void gen6_emit_vertex_buffer(struct intel_batchbuffer *batch)
offset = gen6_create_vertex_buffer(batch);
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3);
- OUT_BATCH(VB0_VERTEXDATA |
- 0 << VB0_BUFFER_INDEX_SHIFT |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | 3);
+ OUT_BATCH(GEN6_VB0_VERTEXDATA |
+ 0 << GEN6_VB0_BUFFER_INDEX_SHIFT |
VB0_NULL_VERTEX_BUFFER |
0 << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC_STATE(batch, I915_GEM_DOMAIN_VERTEX, 0, offset);
diff --git a/tools/null_state_gen/intel_renderstate_gen7.c b/tools/null_state_gen/intel_renderstate_gen7.c
index 75ee9d6d..519ad30a 100644
--- a/tools/null_state_gen/intel_renderstate_gen7.c
+++ b/tools/null_state_gen/intel_renderstate_gen7.c
@@ -49,36 +49,36 @@ gen7_bind_buf_null(struct intel_batchbuffer *batch)
static void
gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS |
((2 * (1 + 2)) + 1 - 2));
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R32G32B32A32_FLOAT <<
VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT);
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* s,t */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+ OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
@@ -95,9 +95,9 @@ static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch)
offset = gen7_create_vertex_buffer(batch);
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (5 - 2));
- OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT |
- VB0_VERTEXDATA |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (5 - 2));
+ OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT |
+ GEN6_VB0_VERTEXDATA |
GEN7_VB0_ADDRESS_MODIFY_ENABLE |
VB0_NULL_VERTEX_BUFFER |
4*2 << VB0_BUFFER_PITCH_SHIFT);
@@ -130,7 +130,7 @@ gen7_emit_binding_table(struct intel_batchbuffer *batch)
static void
gen7_emit_drawing_rectangle(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
/* Purposedly set min > max for null rectangle */
OUT_BATCH(0xffffffff);
OUT_BATCH(0 | 0);
@@ -155,7 +155,7 @@ gen7_create_blend_state(struct intel_batchbuffer *batch)
static void
gen7_emit_state_base_address(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0);
OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
@@ -171,7 +171,7 @@ gen7_emit_state_base_address(struct intel_batchbuffer *batch)
static uint32_t
gen7_create_cc_viewport(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport vp;
+ struct gen4_cc_viewport vp;
memset(&vp, 0, sizeof(vp));
vp.min_depth = -1.e35;
@@ -196,12 +196,12 @@ gen7_create_sampler(struct intel_batchbuffer *batch)
struct gen7_sampler_state ss;
memset(&ss, 0, sizeof(ss));
- ss.ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss.ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+ ss.ss0.min_filter = GEN4_MAPFILTER_NEAREST;
+ ss.ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
- ss.ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss.ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss.ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss.ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss.ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
+ ss.ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
ss.ss3.non_normalized_coord = 1;
@@ -402,7 +402,7 @@ gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH(SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
- GEN6_DEPTHFORMAT_D32_FLOAT <<
+ GEN4_DEPTHFORMAT_D32_FLOAT <<
GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0); /* disable depth, stencil and hiz */
OUT_BATCH(0);
@@ -417,7 +417,7 @@ gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
void gen7_setup_null_render_state(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen7_emit_state_base_address(batch);
gen7_emit_multisample(batch);
@@ -442,8 +442,8 @@ void gen7_setup_null_render_state(struct intel_batchbuffer *batch)
gen7_emit_binding_table(batch);
gen7_emit_drawing_rectangle(batch);
- OUT_BATCH(GEN6_3DPRIMITIVE | (7 - 2));
- OUT_BATCH(GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
+ OUT_BATCH(GEN4_3DPRIMITIVE | (7 - 2));
+ OUT_BATCH(GEN4_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
OUT_BATCH(3);
OUT_BATCH(0);
OUT_BATCH(1); /* single instance */
diff --git a/tools/null_state_gen/intel_renderstate_gen8.c b/tools/null_state_gen/intel_renderstate_gen8.c
index c6973e0e..17822c44 100644
--- a/tools/null_state_gen/intel_renderstate_gen8.c
+++ b/tools/null_state_gen/intel_renderstate_gen8.c
@@ -152,7 +152,7 @@ static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index
static void gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
const unsigned offset = 0;
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (16 - 2));
/* general */
OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
@@ -200,10 +200,10 @@ static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
const int buffers = 33;
int i;
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | ((4 * buffers) - 1));
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | ((4 * buffers) - 1));
for (i = 0; i < buffers; i++) {
- OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
+ OUT_BATCH(i << GEN6_VB0_BUFFER_INDEX_SHIFT |
GEN8_VB0_BUFFER_ADDR_MOD_EN);
OUT_BATCH(0); /* Addr */
OUT_BATCH(0);
@@ -216,16 +216,16 @@ static void gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
const int elements = 34;
int i;
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | ((2 * elements - 1)));
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | ((2 * elements - 1)));
for (i = 0; i < elements; i++) {
if (i == 0) {
- OUT_BATCH(VE0_VALID | i);
+ OUT_BATCH(GEN6_VE0_VALID | i);
OUT_BATCH(
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT
);
} else {
OUT_BATCH(0);
@@ -314,13 +314,13 @@ static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *
static void gen8_emit_primitive(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
- OUT_BATCH(4); /* gen8+ ignore the topology type field */
- OUT_BATCH(1); /* vertex count */
- OUT_BATCH(0);
- OUT_BATCH(1); /* single instance */
- OUT_BATCH(0); /* start instance location */
- OUT_BATCH(0); /* index buffer offset, ignored */
+ OUT_BATCH(GEN4_3DPRIMITIVE | (7 - 2));
+ OUT_BATCH(4); /* gen8+ ignore the topology type field */
+ OUT_BATCH(1); /* vertex count */
+ OUT_BATCH(0);
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
}
void gen8_setup_null_render_state(struct intel_batchbuffer *batch)
@@ -334,7 +334,7 @@ void gen8_setup_null_render_state(struct intel_batchbuffer *batch)
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen8_emit_wm(batch);
gen8_emit_ps(batch);
@@ -383,8 +383,8 @@ void gen8_setup_null_render_state(struct intel_batchbuffer *batch)
gen8_emit_state_base_address(batch);
- OUT_CMD(GEN6_STATE_SIP, 3);
- OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
+ OUT_CMD(GEN4_STATE_SIP, 3);
+ OUT_CMD(GEN4_3DSTATE_DRAWING_RECTANGLE, 4);
OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
gen8_emit_chroma_key(batch, 0);
diff --git a/tools/null_state_gen/intel_renderstate_gen9.c b/tools/null_state_gen/intel_renderstate_gen9.c
index 9f338bbf..3701acd1 100644
--- a/tools/null_state_gen/intel_renderstate_gen9.c
+++ b/tools/null_state_gen/intel_renderstate_gen9.c
@@ -163,11 +163,11 @@ static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
const int buffers = 33;
int i;
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS |
(((4 * buffers) + 1)- 2) /* DWORD count - 2 */);
for (i = 0; i < buffers; i++) {
- OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
+ OUT_BATCH(i << GEN6_VB0_BUFFER_INDEX_SHIFT |
GEN8_VB0_BUFFER_ADDR_MOD_EN);
OUT_BATCH(0); /* Address */
OUT_BATCH(0);
@@ -180,16 +180,16 @@ static void gen8_emit_vertex_elements(struct intel_batchbuffer *batch)
const int elements = 34;
int i;
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS |
+ OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS |
(((2 * elements) + 1) - 2) /* DWORD count - 2 */);
/* Element 0 */
- OUT_BATCH(VE0_VALID);
+ OUT_BATCH(GEN6_VE0_VALID);
OUT_BATCH(
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* Elements 1 -> 33 */
for (i = 1; i < elements; i++) {
OUT_BATCH(0);
@@ -277,18 +277,18 @@ static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *
static void gen8_emit_primitive(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
- OUT_BATCH(4); /* gen8+ ignore the topology type field */
- OUT_BATCH(1); /* vertex count */
- OUT_BATCH(0);
- OUT_BATCH(1); /* single instance */
- OUT_BATCH(0); /* start instance location */
- OUT_BATCH(0); /* index buffer offset, ignored */
+ OUT_BATCH(GEN4_3DPRIMITIVE | (7 - 2));
+ OUT_BATCH(4); /* gen8+ ignore the topology type field */
+ OUT_BATCH(1); /* vertex count */
+ OUT_BATCH(0);
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
}
static void gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
const unsigned offset = 0;
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS |
+ OUT_BATCH(GEN4_STATE_BASE_ADDRESS |
(19 - 2) /* DWORD count - 2 */);
/* general state base address - requires BB address
@@ -414,8 +414,8 @@ void gen9_setup_null_render_state(struct intel_batchbuffer *batch)
/* State base addresses */
gen9_emit_state_base_address(batch);
- OUT_CMD(GEN6_STATE_SIP, 3);
- OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
+ OUT_CMD(GEN4_STATE_SIP, 3);
+ OUT_CMD(GEN4_3DSTATE_DRAWING_RECTANGLE, 4);
OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
/* Chroma key */
--
2.14.3
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