[igt-dev] [PATCH] tests: read engine name again before restore timeout value
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Thu Oct 12 12:11:03 UTC 2023
On 12/10/2023 12:33, Imre Deak wrote:
> On Thu, Oct 12, 2023 at 09:53:44AM +0100, Tvrtko Ursulin wrote:
>>
>> On 11/10/2023 09:42, Lee Shawn C wrote:
>>> We encounter a unexpected error on chrome book device while
>>> running this test. The tool will restore GPU engine's timeout
>>> value but open incorrect file name (XR24 in below). This is
>>> a workaround patch to avoid this problem before we got the
>>> root cause.
>>>
>>> openat(AT_FDCWD, "/sys/dev/char/226:0", O_RDONLY) = 12
>>> openat(12, "dev", O_RDONLY) = 13
>>> read(13, "226:0\n", 1023) = 6
>>> close(13) = 0
>>> openat(12, "engine", O_RDONLY) = 13
>>> close(12) = 0
>>> openat(13, "XR24", O_RDONLY) = -1 ENOENT (No such file or directory)
>>>
>>> Signed-off-by: Lee Shawn C <shawn.c.lee at intel.com>
>>> Issue: https://gitlab.freedesktop.org/drm/igt-gpu-tools/-/issues/147
>>> ---
>>> tests/intel/kms_busy.c | 10 ++++++++--
>>> 1 file changed, 8 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/tests/intel/kms_busy.c b/tests/intel/kms_busy.c
>>> index 5b620658fb18..119e6f1652ce 100644
>>> --- a/tests/intel/kms_busy.c
>>> +++ b/tests/intel/kms_busy.c
>>> @@ -414,9 +414,15 @@ static void gpu_engines_init_timeouts(int fd, int max_engines,
>>> }
>>> }
>>> -static void gpu_engines_restore_timeouts(int fd, int num_engines, const struct gem_engine_properties *props)
>>> +static void gpu_engines_restore_timeouts(int fd, int num_engines, struct gem_engine_properties *props)
>>> {
>>> - int i;
>>> + const struct intel_execution_engine2 *e;
>>> + int i = 0;
>>> +
>>> + for_each_physical_engine(fd, e) {
>>> + props[i].engine = e;
>>> + i++;
>>> + }
>>> for (i = 0; i < num_engines; i++)
>>> gem_engine_properties_restore(fd, &props[i]);
>>
>> By the look of it bug is in gpu_engines_init_timeouts(). This pointer
>> assignment:
>>
>> for_each_physical_engine(fd, e) {
>> igt_assert(*num_engines < max_engines);
>>
>> props[*num_engines].engine = e;
>>
>> ^^^ e is on stack, in scope of for_each_physical_engine, so by the time
>> gpu_engines_restore_timeouts() runs it can legitimately point to garbage,
>> like XR24 in your example.
>>
>> Your workaround works, although strictly don't think the order of engines is
>> guaranteed. Which is also moot since same preempt_timeout and
>> hearbeat_interval is used for all.
>>
>> Nevertheless, proper fix would be to allocate a make a copy of each engine
>> and store a pointer to that. It might be an overkill but, up for discussion
>> I guess.
>>
>> Fixes: 9e635a1c5029 ("tests/kms_busy: Ensure GPU reset when waiting for a
>> new FB during modeset")
>>
>> So I'll be cheeky and add Imre and Juha-Pekka too.
>
> ugh, thanks for catching this.
>
> Would it work to save the engine class/instance instead in
> gpu_engines_init_timeouts(), and look up the engines using these in
> gpu_engines_restore_timeouts() ?
Not sure exactly what you have in mind. Modify struct
gem_engine_properties to not store the pointer to the engine? But
e->name is what it needs to restore. Storing class:instance and then on
restore iterate all engines again to find the class:instance and use the
name from local copy? Hm yes, that would work.
Also, on a deeper look gem_exec_capture also appears has the same bug.
find_first_available_engine
for_each_ctx_engine
configure_hangs
props.engine = e;
And i915_hangman AFAICT. Unless I am super confused..
I tried running it under Valgrind but it is not detecting anything which
I guess is because it is stack and not heap.
Hm maybe more elegant is to change the struct to:
struct gem_engine_properties {
- const struct intel_execution_engine2 *engine;
+ const struct intel_execution_engine2 engine;
int preempt_timeout;
int heartbeat_interval;
};
So instead of storing a pointer a copy is made, which will include a
copy of the name. (Since it is embedded in struct intel_execution_engine2.)
Then places which record engines would just need to:
- saved_params[num_engines].engine = e;
+ saved_params[num_engines].engine = *e;
No further churn then, I think..
Regards,
Tvrtko
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