[igt-dev] [PATCH] tests: read engine name again before restore timeout value

Imre Deak imre.deak at intel.com
Thu Oct 12 14:25:45 UTC 2023


On Thu, Oct 12, 2023 at 01:11:03PM +0100, Tvrtko Ursulin wrote:
> 
> On 12/10/2023 12:33, Imre Deak wrote:
> > On Thu, Oct 12, 2023 at 09:53:44AM +0100, Tvrtko Ursulin wrote:
> > > 
> > > On 11/10/2023 09:42, Lee Shawn C wrote:
> > > > We encounter a unexpected error on chrome book device while
> > > > running this test. The tool will restore GPU engine's timeout
> > > > value but open incorrect file name (XR24 in below). This is
> > > > a workaround patch to avoid this problem before we got the
> > > > root cause.
> > > > 
> > > > openat(AT_FDCWD, "/sys/dev/char/226:0", O_RDONLY) = 12
> > > > openat(12, "dev", O_RDONLY)             = 13
> > > > read(13, "226:0\n", 1023)               = 6
> > > > close(13)                               = 0
> > > > openat(12, "engine", O_RDONLY)          = 13
> > > > close(12)                               = 0
> > > > openat(13, "XR24", O_RDONLY)            = -1 ENOENT (No such file or directory)
> > > > 
> > > > Signed-off-by: Lee Shawn C <shawn.c.lee at intel.com>
> > > > Issue: https://gitlab.freedesktop.org/drm/igt-gpu-tools/-/issues/147
> > > > ---
> > > >    tests/intel/kms_busy.c | 10 ++++++++--
> > > >    1 file changed, 8 insertions(+), 2 deletions(-)
> > > > 
> > > > diff --git a/tests/intel/kms_busy.c b/tests/intel/kms_busy.c
> > > > index 5b620658fb18..119e6f1652ce 100644
> > > > --- a/tests/intel/kms_busy.c
> > > > +++ b/tests/intel/kms_busy.c
> > > > @@ -414,9 +414,15 @@ static void gpu_engines_init_timeouts(int fd, int max_engines,
> > > >    	}
> > > >    }
> > > > -static void gpu_engines_restore_timeouts(int fd, int num_engines, const struct gem_engine_properties *props)
> > > > +static void gpu_engines_restore_timeouts(int fd, int num_engines, struct gem_engine_properties *props)
> > > >    {
> > > > -	int i;
> > > > +	const struct intel_execution_engine2 *e;
> > > > +	int i = 0;
> > > > +
> > > > +	for_each_physical_engine(fd, e) {
> > > > +		props[i].engine = e;
> > > > +		i++;
> > > > +	}
> > > >    	for (i = 0; i < num_engines; i++)
> > > >    		gem_engine_properties_restore(fd, &props[i]);
> > > 
> > > By the look of it bug is in gpu_engines_init_timeouts(). This pointer
> > > assignment:
> > > 
> > > 	for_each_physical_engine(fd, e) {
> > > 		igt_assert(*num_engines < max_engines);
> > > 
> > > 		props[*num_engines].engine = e;
> > > 
> > > ^^^ e is on stack, in scope of for_each_physical_engine, so by the time
> > > gpu_engines_restore_timeouts() runs it can legitimately point to garbage,
> > > like XR24 in your example.
> > > 
> > > Your workaround works, although strictly don't think the order of engines is
> > > guaranteed. Which is also moot since same preempt_timeout and
> > > hearbeat_interval is used for all.
> > > 
> > > Nevertheless, proper fix would be to allocate a make a copy of each engine
> > > and store a pointer to that. It might be an overkill but, up for discussion
> > > I guess.
> > > 
> > > Fixes: 9e635a1c5029 ("tests/kms_busy: Ensure GPU reset when waiting for a
> > > new FB during modeset")
> > > 
> > > So I'll be cheeky and add Imre and Juha-Pekka too.
> > 
> > ugh, thanks for catching this.
> > 
> > Would it work to save the engine class/instance instead in
> > gpu_engines_init_timeouts(), and look up the engines using these in
> > gpu_engines_restore_timeouts() ?
> 
> Not sure exactly what you have in mind. Modify struct gem_engine_properties
> to not store the pointer to the engine? But e->name is what it needs to
> restore. Storing class:instance and then on restore iterate all engines
> again to find the class:instance and use the name from local copy?

Yes, assuming class:instance is unique, so could be used for a key.

> Hm yes, that would work.
> 
> Also, on a deeper look gem_exec_capture also appears has the same bug.
> 
> find_first_available_engine
>   for_each_ctx_engine
>     configure_hangs
>       props.engine = e;
> 
> And i915_hangman AFAICT. Unless I am super confused..
> 
> I tried running it under Valgrind but it is not detecting anything which I
> guess is because it is stack and not heap.
> 
> Hm maybe more elegant is to change the struct to:
> 
>  struct gem_engine_properties {
> -	const struct intel_execution_engine2 *engine;
> +	const struct intel_execution_engine2 engine;

Yes, this looks ok to me.

I suppose the alternative would be to store the non-static list of
engines in a driver specific location, but not sure how feasible that is
and the fix should be in any case simpler based on what you suggested. 

> 	int preempt_timeout;
> 	int heartbeat_interval;
>  };
> 
> So instead of storing a pointer a copy is made, which will include a copy of
> the name. (Since it is embedded in struct intel_execution_engine2.)
> 
> Then places which record engines would just need to:
> 
> - saved_params[num_engines].engine = e;
> + saved_params[num_engines].engine = *e;
> 
> No further churn then, I think..
> 
> Regards,
> 
> Tvrtko


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