[PATCH i-g-t v5 03/17] lib/gpgpu_shader: Extend shader building library

Manszewski, Christoph christoph.manszewski at intel.com
Fri Aug 30 09:38:59 UTC 2024


Hi Zbigniew,

On 30.08.2024 11:19, Zbigniew Kempczyński wrote:
> On Thu, Aug 29, 2024 at 04:45:33PM +0200, Christoph Manszewski wrote:
>> Add shader building functions and iga64 code used by eudebug subtests.
>>
>> Signed-off-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
>> Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
>> Signed-off-by: Andrzej Hajda <andrzej.hajda at intel.com>
>> Signed-off-by: Dominik Karol Piątkowski <dominik.karol.piatkowski at intel.com>
>> Cc: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
>> ---
>>   lib/gpgpu_shader.c          | 392 ++++++++++++++++++++++++++++++++++-
>>   lib/gpgpu_shader.h          |  24 ++-
>>   lib/iga64_generated_codes.c | 401 +++++++++++++++++++++++++++++++++++-
>>   3 files changed, 813 insertions(+), 4 deletions(-)
>>
>> diff --git a/lib/gpgpu_shader.c b/lib/gpgpu_shader.c
>> index 80bad342a..c723577e6 100644
>> --- a/lib/gpgpu_shader.c
>> +++ b/lib/gpgpu_shader.c
>> @@ -7,10 +7,16 @@
>>   
>>   #include <i915_drm.h>
>>   
>> +#include "igt_map.h"
>>   #include "ioctl_wrappers.h"
>>   #include "gpgpu_shader.h"
>>   #include "gpu_cmds.h"
>>   
>> +struct label_entry {
>> +	uint32_t id;
>> +	uint32_t offset;
>> +};
>> +
>>   #define IGA64_ARG0 0xc0ded000
>>   #define IGA64_ARG_MASK 0xffffff00
>>   
>> @@ -32,7 +38,7 @@ static void gpgpu_shader_extend(struct gpgpu_shader *shdr)
>>   	igt_assert(shdr->code);
>>   }
>>   
>> -void
>> +uint32_t
>>   __emit_iga64_code(struct gpgpu_shader *shdr, struct iga64_template const *tpls,
>>   		  int argc, uint32_t *argv)
>>   {
>> @@ -60,6 +66,8 @@ __emit_iga64_code(struct gpgpu_shader *shdr, struct iga64_template const *tpls,
>>   	}
>>   
>>   	shdr->size += tpls->size;
>> +
>> +	return tpls->size;
>>   }
>>   
>>   static uint32_t fill_sip(struct intel_bb *ibb,
>> @@ -235,10 +243,16 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
>>   	shdr->gen_ver = 100 * info->graphics_ver + info->graphics_rel;
>>   	shdr->max_size = 16 * 4;
>>   	shdr->code = malloc(4 * shdr->max_size);
>> +	shdr->labels = igt_map_create(igt_map_hash_32, igt_map_equal_32);
>>   	igt_assert(shdr->code);
>>   	return shdr;
>>   }
>>   
>> +static void free_func(struct igt_map_entry *entry)
>> +{
>> +       free(entry->data);
>> +}
>> +
>>   /**
>>    * gpgpu_shader_destroy:
>>    * @shdr: pointer to shader struct created with 'gpgpu_shader_create'
>> @@ -247,10 +261,76 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
>>    */
>>   void gpgpu_shader_destroy(struct gpgpu_shader *shdr)
>>   {
>> +	igt_map_destroy(shdr->labels, free_func);
>>   	free(shdr->code);
>>   	free(shdr);
>>   }
>>   
>> +/**
>> + * gpgpu_shader_dump:
>> + * @shdr: shader to be printed
>> + *
>> + * Print shader instructions from @shdr in hex.
>> + */
>> +void gpgpu_shader_dump(struct gpgpu_shader *shdr)
>> +{
>> +	for (int i = 0; i < shdr->size / 4; i++)
>> +		igt_info("0x%08x 0x%08x 0x%08x 0x%08x\n",
>> +			 shdr->instr[i][0], shdr->instr[i][1],
>> +			 shdr->instr[i][2], shdr->instr[i][3]);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__breakpoint_on:
>> + * @shdr: shader to create breakpoint in
>> + * @cmd_no: index of the instruction to break on
>> + *
>> + * Insert a breakpoint on the @cmd_no'th instruction within @shdr.
>> + */
>> +void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr, uint32_t cmd_no)
>> +{
>> +	igt_assert(cmd_no < shdr->size / 4);
> 
> If I'm not wrong shdr->size contains number of dwords, not size in bytes.
> It is imo a little bit confusing and I would suggest to rename it to
> avoid confusion. Same with max_size.

It does, and I agree that changing it to something like 'dw_size' would 
get rid of the confusion, since by default I would also assume that a 
naked 'size' means bytes. However instructions are 4 dwords, so the 
division by 4 is relevant here.


> 
>> +	shdr->instr[cmd_no][0] |= 1<<30;
>> +}
>> +
>> +/**
>> + * gpgpu_shader__breakpoint:
>> + * @shdr: shader to create breakpoint in
>> + *
>> + * Insert a breakpoint on the last instruction in @shdr.
>> + */
>> +void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr)
>> +{
>> +	gpgpu_shader__breakpoint_on(shdr, shdr->size / 4 - 1);
> 
> Likely shdr->size - 1 only.

Like above - instructions are 4 dwords.

Thanks,
Christoph


> 
> Below code was commented in previous review.
> 
> --
> Zbigniew
> 
>> +}
>> +
>> +/**
>> + * gpgpu_shader__wait:
>> + * @shdr: shader to be modified
>> + *
>> + * Append wait instruction to @shader. This instruction raises attention
>> + * and stops execution.
>> + */
>> +void gpgpu_shader__wait(struct gpgpu_shader *shdr)
>> +{
>> +	emit_iga64_code(shdr, sync_host, "	\n\
>> +(W)	sync.host	        null		\n\
>> +	");
>> +}
>> +
>> +/**
>> + * gpgpu_shader__nop:
>> + * @shdr: shader to be modified
>> + *
>> + * Append a no-op instruction to @shdr.
>> + */
>> +void gpgpu_shader__nop(struct gpgpu_shader *shdr)
>> +{
>> +	emit_iga64_code(shdr, nop, "	\n\
>> +(W)	nop				\n\
>> +	");
>> +}
>> +
>>   /**
>>    * gpgpu_shader__eot:
>>    * @shdr: shader to be modified
>> @@ -269,6 +349,246 @@ void gpgpu_shader__eot(struct gpgpu_shader *shdr)
>>   	");
>>   }
>>   
>> +/**
>> + * gpgpu_shader__label:
>> + * @shdr: shader to be modified
>> + * @label_id: id of the label to be created
>> + *
>> + * Create a label for the last instruction within @shdr.
>> + */
>> +void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id)
>> +{
>> +	struct label_entry *l = malloc(sizeof(*l));
>> +
>> +	l->id = label_id;
>> +	l->offset = shdr->size;
>> +	igt_map_insert(shdr->labels, &l->id, l);
>> +}
>> +
>> +#define OPCODE(x) (x & 0x7f)
>> +#define OPCODE_JUMP_INDEXED 0x20
>> +static void __patch_indexed_jump(struct gpgpu_shader *shdr, int label_id,
>> +				 uint32_t jump_iga64_size)
>> +{
>> +	struct label_entry *l;
>> +	uint32_t *start, *end, *label;
>> +	int32_t relative;
>> +
>> +	l = igt_map_search(shdr->labels, &label_id);
>> +	igt_assert(l);
>> +
>> +	igt_assert(jump_iga64_size % 4 == 0);
>> +
>> +	label = shdr->code + l->offset;
>> +	end = shdr->code + shdr->size;
>> +	start = end - jump_iga64_size;
>> +
>> +	for (; start < end; start += 4)
>> +		if (OPCODE(*start) == OPCODE_JUMP_INDEXED) {
>> +			relative = (label - start) * 4;
>> +			*(start + 3) = relative;
>> +			break;
>> +		}
>> +}
>> +
>> +/**
>> + * gpgpu_shader__jump:
>> + * @shdr: shader to be modified
>> + * @label_id: label to jump to
>> + *
>> + * Append jump instruction to @shdr. Jump to instruction with label @label_id.
>> + */
>> +void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id)
>> +{
>> +	size_t shader_size;
>> +
>> +	shader_size = emit_iga64_code(shdr, jump, "	\n\
>> +L0:							\n\
>> +(W)	jmpi        L0					\n\
>> +	");
>> +
>> +	__patch_indexed_jump(shdr, label_id, shader_size);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__jump_neq:
>> + * @shdr: shader to be modified
>> + * @label_id: label to jump to
>> + * @y_offset: offset within target buffer in rows
>> + * @value: expected value
>> + *
>> + * Append jump instruction to @shdr. Jump to instruction with label @label_id
>> + * when @value is not equal to dword stored at @y_offset within the surface.
>> + */
>> +void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
>> +			    uint32_t y_offset, uint32_t value)
>> +{
>> +	uint32_t size;
>> +
>> +	size = emit_iga64_code(shdr, jump_dw_neq, "					\n\
>> +L0:											\n\
>> +(W)		mov (16|M0)              r30.0<1>:ud    0x0:ud				\n\
>> +#if GEN_VER < 2000 // Media Block Write							\n\
>> +	// Y offset of the block in rows := thread group id Y				\n\
>> +(W)		mov (1|M0)               r30.1<1>:ud    ARG(0):ud			\n\
>> +	// block width [0,63] representing 1 to 64 bytes, we want dword			\n\
>> +(W)		mov (1|M0)               r30.2<1>:ud    0x3:ud				\n\
>> +	// FFTID := FFTID from R0 header						\n\
>> +(W)		mov (1|M0)               r30.4<1>:ud    r0.5<0;1,0>:ud  		\n\
>> +(W)		send.dc1 (16|M0)         r31     r30      null    0x0	0x2190000	\n\
>> +#else // Typed 2D Block Store								\n\
>> +	// Store X and Y block start (160:191 and 192:223)				\n\
>> +(W)            mov (2|M0)               r30.6<1>:ud    ARG(0):ud			\n\
>> +	// Store X and Y block size (224:231 and 232:239)				\n\
>> +(W)            mov (1|M0)               r30.7<1>:ud    0x3:ud				\n\
>> +(W)            send.tgm (16|M0)         r31     r30    null:0    0x0    0x62100003	\n\
>> +#endif											\n\
>> +	// clear the flag register							\n\
>> +(W)		mov (1|M0)               f0.0<1>:ud    0x0:ud				\n\
>> +(W)		cmp (1|M0)    (ne)f0.0   null<1>:ud     r31.0<0;1,0>:ud   ARG(1):ud	\n\
>> +(W&f0.0)	jmpi                     L0						\n\
>> +	", y_offset, value);
>> +
>> +	__patch_indexed_jump(shdr, label_id, size);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__loop_begin:
>> + * @shdr: shader to be modified
>> + * @label_id: id of the label to be created
>> + *
>> + * Begin a counting loop in @shdr. All subsequent instructions will constitute
>> + * the loop body up until 'gpgpu_shader__loop_end' gets called. The first
>> + * instruction of the loop will be at label @label_id. The r40 register will be
>> + * overwritten as it is used as the loop counter.
>> + */
>> +void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id)
>> +{
>> +	emit_iga64_code(shdr, clear_r40, "		\n\
>> +L0:							\n\
>> +(W)	mov (1|M0)               r40:ud    0x0:ud	\n\
>> +	");
>> +
>> +	gpgpu_shader__label(shdr, label_id);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__loop_end:
>> + * @shdr: shader to be modified
>> + * @label_id: label id passed to 'gpgpu_shader__loop_begin'
>> + * @iter: iteration count
>> + *
>> + * End loop body in @shdr.
>> + */
>> +void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int label_id, uint32_t iter)
>> +{
>> +	uint32_t size;
>> +
>> +	size = emit_iga64_code(shdr, inc_r40_jump_neq, "				\n\
>> +L0:											\n\
>> +(W)		add (1|M0)              r40:ud          r40.0<0;1,0>:ud 0x1:ud		\n\
>> +(W)		mov (1|M0)              f0.0<1>:ud      0x0:ud				\n\
>> +(W)		cmp (1|M0)    (ne)f0.0   null<1>:ud     r40.0<0;1,0>:ud   ARG(0):ud	\n\
>> +(W&f0.0)	jmpi                     L0						\n\
>> +	", iter);
>> +
>> +	__patch_indexed_jump(shdr, label_id, size);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__common_target_write:
>> + * @shdr: shader to be modified
>> + * @y_offset: write target offset within target buffer in rows
>> + * @value: oword to be written
>> + *
>> + * Write the oword stored in @value to the target buffer at @y_offset.
>> + */
>> +void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
>> +				       uint32_t y_offset, const uint32_t value[4])
>> +{
>> +	emit_iga64_code(shdr, common_target_write, "				\n\
>> +(W)	mov (16|M0)		r30.0<1>:ud	0x0:ud				\n\
>> +(W)	mov (16|M0)		r31.0<1>:ud	0x0:ud				\n\
>> +(W)	mov (1|M0)		r31.0<1>:ud	ARG(1):ud			\n\
>> +(W)	mov (1|M0)		r31.1<1>:ud	ARG(2):ud			\n\
>> +(W)	mov (1|M0)		r31.2<1>:ud	ARG(3):ud			\n\
>> +(W)	mov (1|M0)		r31.3<1>:ud	ARG(4):ud			\n\
>> +#if GEN_VER < 2000 // Media Block Write						\n\
>> +	// Y offset of the block in rows					\n\
>> +(W)	mov (1|M0)		r30.1<1>:ud	ARG(0):ud			\n\
>> +	// block width [0,63] representing 1 to 64 bytes			\n\
>> +(W)	mov (1|M0)		r30.2<1>:ud	0xf:ud				\n\
>> +	// FFTID := FFTID from R0 header					\n\
>> +(W)	mov (1|M0)		r30.4<1>:ud	r0.5<0;1,0>:ud			\n\
>> +	// written value							\n\
>> +(W)	send.dc1 (16|M0)	null	r30	src1_null  0x0	0x40A8000	\n\
>> +#else	// Typed 2D Block Store							\n\
>> +	// Store X and Y block start (160:191 and 192:223)			\n\
>> +(W)	mov (2|M0)              r30.6<1>:ud     ARG(0):ud			\n\
>> +	// Store X and Y block size (224:231 and 232:239)			\n\
>> +(W)	mov (1|M0)              r30.7<1>:ud     0xf:ud				\n\
>> +(W)	send.tgm (16|M0)        null    r30     null:0  0x0     0x64000007	\n\
>> +#endif										\n\
>> +	", y_offset, value[0], value[1], value[2], value[3]);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__common_target_write_u32:
>> + * @shdr: shader to be modified
>> + * @y_offset: write target offset within target buffer in rows
>> + * @value: dword to be written
>> + *
>> + * Fill oword at @y_offset with dword stored in @value.
>> + */
>> +void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
>> +					   uint32_t y_offset, uint32_t value)
>> +{
>> +	const uint32_t owblock[4] = {
>> +		value, value, value, value
>> +	};
>> +	gpgpu_shader__common_target_write(shdr, y_offset, owblock);
>> +}
>> +
>> +/**
>> + * gpgpu_shader__write_aip:
>> + * @shdr: shader to be modified
>> + * @y_offset: write target offset within the surface in rows
>> + *
>> + * Write address instruction pointer to row tg_id_y + @y_offset.
>> + */
>> +void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t y_offset)
>> +{
>> +	emit_iga64_code(shdr, media_block_write_aip, "				\n\
>> +	// Payload								\n\
>> +(W)	mov (1|M0)               r5.0<1>:ud    cr0.2:ud				\n\
>> +#if GEN_VER < 2000 // Media Block Write						\n\
>> +	// X offset of the block in bytes := (thread group id X << ARG(0))	\n\
>> +(W)	shl (1|M0)               r4.0<1>:ud    r0.1<0;1,0>:ud    0x2:ud		\n\
>> +	// Y offset of the block in rows := thread group id Y			\n\
>> +(W)	mov (1|M0)               r4.1<1>:ud    r0.6<0;1,0>:ud			\n\
>> +(W)	add (1|M0)               r4.1<1>:ud    r4.1<0;1,0>:ud    ARG(0):ud	\n\
>> +	// block width [0,63] representing 1 to 64 bytes			\n\
>> +(W)	mov (1|M0)               r4.2<1>:ud    0x3:ud				\n\
>> +	// FFTID := FFTID from R0 header					\n\
>> +(W)	mov (1|M0)               r4.4<1>:ud    r0.5<0;1,0>:ud			\n\
>> +(W)	send.dc1 (16|M0)         null     r4   src1_null 0       0x40A8000	\n\
>> +#else // Typed 2D Block Store							\n\
>> +	// Load r2.0-3 with tg id X << ARG(0)					\n\
>> +(W)	shl (1|M0)               r2.0<1>:ud    r0.1<0;1,0>:ud    0x2:ud		\n\
>> +	// Load r2.4-7 with tg id Y + ARG(1):ud					\n\
>> +(W)	mov (1|M0)               r2.1<1>:ud    r0.6<0;1,0>:ud			\n\
>> +(W)	add (1|M0)               r2.1<1>:ud    r2.1<0;1,0>:ud    ARG(0):ud	\n\
>> +	// payload setup							\n\
>> +(W)	mov (16|M0)              r4.0<1>:ud    0x0:ud				\n\
>> +	// Store X and Y block start (160:191 and 192:223)			\n\
>> +(W)	mov (2|M0)               r4.5<1>:ud    r2.0<2;2,1>:ud			\n\
>> +	// Store X and Y block max_size (224:231 and 232:239)			\n\
>> +(W)	mov (1|M0)               r4.7<1>:ud    0x3:ud				\n\
>> +(W)	send.tgm (16|M0)         null     r4   null:0    0    0x64000007	\n\
>> +#endif										\n\
>> +	", y_offset);
>> +}
>> +
>>   /**
>>    * gpgpu_shader__write_dword:
>>    * @shdr: shader to be modified
>> @@ -313,3 +633,73 @@ void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t value,
>>   #endif										\n\
>>   	", 2, y_offset, 3, value, value, value, value);
>>   }
>> +
>> +/**
>> + * gpgpu_shader__end_system_routine:
>> + * @shdr: shader to be modified
>> + * @breakpoint_suppress: breakpoint suppress flag
>> + *
>> + * Return from system routine. To prevent infinite jumping to the system
>> + * routine on a breakpoint, @breakpoint_suppress flag has to be set.
>> + */
>> +void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
>> +				      bool breakpoint_suppress)
>> +{
>> +	/*
>> +	 * set breakpoint suppress bit to avoid an endless loop
>> +	 * when sip was invoked by a breakpoint
>> +	 */
>> +	if (breakpoint_suppress)
>> +		emit_iga64_code(shdr, breakpoint_suppress, "			\n\
>> +(W)	or  (1|M0)               cr0.0<1>:ud   cr0.0<0;1,0>:ud   0x8000:ud	\n\
>> +		");
>> +
>> +	emit_iga64_code(shdr, end_system_routine, "				\n\
>> +(W)	and (1|M0)               cr0.1<1>:ud   cr0.1<0;1,0>:ud   ARG(0):ud	\n\
>> +	// return to an application						\n\
>> +(W)	and (1|M0)               cr0.0<1>:ud   cr0.0<0;1,0>:ud   0x7FFFFFFD:ud	\n\
>> +	", 0x7fffff | (1 << 26)); /* clear all exceptions, except read only bit */
>> +}
>> +
>> +/**
>> + * gpgpu_shader__end_system_routine_step_if_eq:
>> + * @shdr: shader to be modified
>> + * @y_offset: offset within target buffer in rows
>> + * @value: expected value for single stepping execution
>> + *
>> + * Return from system routine. Don't clear breakpoint exception when @value
>> + * is equal to value stored at @y_offset. This triggers the system routine
>> + * after the subsequent instruction, resulting in single stepping execution.
>> + */
>> +void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader *shdr,
>> +						 uint32_t y_offset,
>> +						 uint32_t value)
>> +{
>> +	emit_iga64_code(shdr, end_system_routine_step_if_eq, "				\n\
>> +(W)		or  (1|M0)               cr0.0<1>:ud   cr0.0<0;1,0>:ud   0x8000:ud	\n\
>> +(W)		and (1|M0)               cr0.1<1>:ud   cr0.1<0;1,0>:ud   ARG(0):ud	\n\
>> +(W)		mov (16|M0)              r30.0<1>:ud    0x0:ud				\n\
>> +#if GEN_VER < 2000 // Media Block Write							\n\
>> +		// Y offset of the block in rows := thread group id Y			\n\
>> +(W)		mov (1|M0)               r30.1<1>:ud    ARG(1):ud			\n\
>> +		// block width [0,63] representing 1 to 64 bytes, we want dword		\n\
>> +(W)		mov (1|M0)               r30.2<1>:ud    0x3:ud				\n\
>> +		// FFTID := FFTID from R0 header					\n\
>> +(W)		mov (1|M0)               r30.4<1>:ud    r0.5<0;1,0>:ud			\n\
>> +(W)		send.dc1 (16|M0)         r31     r30      null    0x0	0x2190000	\n\
>> +#else	// Typed 2D Block Store								\n\
>> +		// Store X and Y block start (160:191 and 192:223)			\n\
>> +(W)		mov (2|M0)               r30.6<1>:ud    ARG(1):ud			\n\
>> +		// Store X and Y block size (224:231 and 232:239)			\n\
>> +(W)		mov (1|M0)               r30.7<1>:ud    0x3:ud				\n\
>> +(W)		send.tgm (16|M0)         r31     r30    null:0    0x0    0x62100003	\n\
>> +#endif											\n\
>> +		// clear the flag register						\n\
>> +(W)		mov (1|M0)               f0.0<1>:ud    0x0:ud				\n\
>> +(W)		cmp (1|M0)    (ne)f0.0   null<1>:ud     r31.0<0;1,0>:ud   ARG(2):ud	\n\
>> +(W&f0.0)	and (1|M0)              cr0.1<1>:ud     cr0.1<0;1,0>:ud   ARG(3):ud	\n\
>> +		// return to an application						\n\
>> +(W)		and (1|M0)               cr0.0<1>:ud   cr0.0<0;1,0>:ud   0x7FFFFFFD:ud	\n\
>> +	", 0x807fffff, /* leave breakpoint exception */
>> +	y_offset, value, 0x7fffff /* clear all exceptions */ );
>> +}
>> diff --git a/lib/gpgpu_shader.h b/lib/gpgpu_shader.h
>> index 255f93b4d..e4ca0be4c 100644
>> --- a/lib/gpgpu_shader.h
>> +++ b/lib/gpgpu_shader.h
>> @@ -21,6 +21,7 @@ struct gpgpu_shader {
>>   		uint32_t *code;
>>   		uint32_t (*instr)[4];
>>   	};
>> +	struct igt_map *labels;
>>   };
>>   
>>   struct iga64_template {
>> @@ -31,7 +32,7 @@ struct iga64_template {
>>   
>>   #pragma GCC diagnostic ignored "-Wnested-externs"
>>   
>> -void
>> +uint32_t
>>   __emit_iga64_code(struct gpgpu_shader *shdr, const struct iga64_template *tpls,
>>   		  int argc, uint32_t *argv);
>>   
>> @@ -56,8 +57,27 @@ void gpgpu_shader_exec(struct intel_bb *ibb,
>>   		       struct gpgpu_shader *sip,
>>   		       uint64_t ring, bool explicit_engine);
>>   
>> +void gpgpu_shader__wait(struct gpgpu_shader *shdr);
>> +void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr, uint32_t cmd_no);
>> +void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr);
>> +void gpgpu_shader__nop(struct gpgpu_shader *shdr);
>>   void gpgpu_shader__eot(struct gpgpu_shader *shdr);
>> +void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
>> +				       uint32_t y_offset, const uint32_t value[4]);
>> +void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
>> +				     uint32_t y_offset, uint32_t value);
>> +void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
>> +				      bool breakpoint_suppress);
>> +void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader *shdr,
>> +						 uint32_t dw_offset,
>> +						 uint32_t value);
>> +void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t y_offset);
>>   void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t value,
>>   			       uint32_t y_offset);
>> -
>> +void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id);
>> +void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id);
>> +void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
>> +			    uint32_t dw_offset, uint32_t value);
>> +void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id);
>> +void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int label_id, uint32_t iter);
>>   #endif /* GPGPU_SHADER_H */
>> diff --git a/lib/iga64_generated_codes.c b/lib/iga64_generated_codes.c
>> index ea8d0f097..dd849eebc 100644
>> --- a/lib/iga64_generated_codes.c
>> +++ b/lib/iga64_generated_codes.c
>> @@ -3,7 +3,7 @@
>>   
>>   #include "gpgpu_shader.h"
>>   
>> -#define MD5_SUM_IGA64_ASMS 9977ade854d57c5af5c5ca9e93c0f37e
>> +#define MD5_SUM_IGA64_ASMS 33b7cd843e3b009c123a85a6c520d7d0
>>   
>>   struct iga64_template const iga64_code_gpgpu_fill[] = {
>>   	{ .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>> @@ -79,6 +79,119 @@ struct iga64_template const iga64_code_gpgpu_fill[] = {
>>   	}}
>>   };
>>   
>> +struct iga64_template const iga64_code_end_system_routine_step_if_eq[] = {
>> +	{ .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>> +		0x80000966, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>> +		0x80100961, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80040061, 0x1e654220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1e754220, 0x00000000, 0x00000003,
>> +		0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
>> +		0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1270, .size = 52, .code = (const uint32_t []) {
>> +		0x80000966, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>> +		0x80040961, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>> +		0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1260, .size = 48, .code = (const uint32_t []) {
>> +		0x80000966, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>> +		0x80100961, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e154220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1e254220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>> +		0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
>> +		0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1250, .size = 52, .code = (const uint32_t []) {
>> +		0x80000966, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>> +		0x80040961, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>> +		0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 48, .code = (const uint32_t []) {
>> +		0x80000166, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
>> +		0x80040161, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>> +		0x81000165, 0x80218220, 0x02008020, 0xc0ded003,
>> +		0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_end_system_routine[] = {
>> +	{ .gen_ver = 2000, .size = 12, .code = (const uint32_t []) {
>> +		0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1270, .size = 12, .code = (const uint32_t []) {
>> +		0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1260, .size = 12, .code = (const uint32_t []) {
>> +		0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1250, .size = 12, .code = (const uint32_t []) {
>> +		0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>> +		0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 12, .code = (const uint32_t []) {
>> +		0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
>> +		0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_breakpoint_suppress[] = {
>> +	{ .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>> +		0x80000966, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>> +		0x80000166, 0x80018220, 0x02008000, 0x00008000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>>   struct iga64_template const iga64_code_media_block_write[] = {
>>   	{ .gen_ver = 2000, .size = 56, .code = (const uint32_t []) {
>>   		0x80100061, 0x04054220, 0x00000000, 0x00000000,
>> @@ -164,6 +277,270 @@ struct iga64_template const iga64_code_media_block_write[] = {
>>   	}}
>>   };
>>   
>> +struct iga64_template const iga64_code_media_block_write_aip[] = {
>> +	{ .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>> +		0x80000961, 0x05050220, 0x00008020, 0x00000000,
>> +		0x80000969, 0x02058220, 0x02000014, 0x00000002,
>> +		0x80000061, 0x02150220, 0x00000064, 0x00000000,
>> +		0x80001940, 0x02158220, 0x02000214, 0xc0ded000,
>> +		0x80100061, 0x04054220, 0x00000000, 0x00000000,
>> +		0x80041a61, 0x04550220, 0x00220205, 0x00000000,
>> +		0x80000061, 0x04754220, 0x00000000, 0x00000003,
>> +		0x80132031, 0x00000000, 0xd00e0494, 0x04000000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1270, .size = 44, .code = (const uint32_t []) {
>> +		0x80000961, 0x05050220, 0x00008040, 0x00000000,
>> +		0x80000969, 0x04058220, 0x02000024, 0x00000002,
>> +		0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>> +		0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
>> +		0x80000061, 0x04454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1260, .size = 40, .code = (const uint32_t []) {
>> +		0x80000961, 0x05050220, 0x00008020, 0x00000000,
>> +		0x80000969, 0x04058220, 0x02000014, 0x00000002,
>> +		0x80000061, 0x04150220, 0x00000064, 0x00000000,
>> +		0x80001940, 0x04158220, 0x02000414, 0xc0ded000,
>> +		0x80000061, 0x04254220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x04450220, 0x00000054, 0x00000000,
>> +		0x80132031, 0x00000000, 0xc0000414, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1250, .size = 44, .code = (const uint32_t []) {
>> +		0x80000961, 0x05050220, 0x00008040, 0x00000000,
>> +		0x80000969, 0x04058220, 0x02000024, 0x00000002,
>> +		0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>> +		0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
>> +		0x80000061, 0x04454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 40, .code = (const uint32_t []) {
>> +		0x80000161, 0x05050220, 0x00008040, 0x00000000,
>> +		0x80000169, 0x04058220, 0x02000024, 0x00000002,
>> +		0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>> +		0x80000140, 0x04258220, 0x02000424, 0xc0ded000,
>> +		0x80000061, 0x04454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>> +		0x80049031, 0x00000000, 0xc0000414, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_common_target_write[] = {
>> +	{ .gen_ver = 2000, .size = 48, .code = (const uint32_t []) {
>> +		0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80100061, 0x1f054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
>> +		0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
>> +		0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
>> +		0x80040061, 0x1e654220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e754220, 0x00000000, 0x0000000f,
>> +		0x80132031, 0x00000000, 0xd00e1e94, 0x04000000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1270, .size = 56, .code = (const uint32_t []) {
>> +		0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>> +		0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>> +		0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1260, .size = 52, .code = (const uint32_t []) {
>> +		0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80100061, 0x1f054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
>> +		0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
>> +		0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
>> +		0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0x0000000f,
>> +		0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>> +		0x80132031, 0x00000000, 0xc0001e14, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1250, .size = 56, .code = (const uint32_t []) {
>> +		0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>> +		0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>> +		0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 52, .code = (const uint32_t []) {
>> +		0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>> +		0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>> +		0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>> +		0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80049031, 0x00000000, 0xc0001e14, 0x02a00000,
>> +		0x80000001, 0x00010000, 0x20000000, 0x00000000,
>> +		0x80000001, 0x00010000, 0x30000000, 0x00000000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_inc_r40_jump_neq[] = {
>> +	{ .gen_ver = 2000, .size = 20, .code = (const uint32_t []) {
>> +		0x80000040, 0x28058220, 0x02002804, 0x00000001,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>> +		0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1270, .size = 20, .code = (const uint32_t []) {
>> +		0x80000040, 0x28058220, 0x02002804, 0x00000001,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>> +		0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1260, .size = 20, .code = (const uint32_t []) {
>> +		0x80000040, 0x28058220, 0x02002804, 0x00000001,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>> +		0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1250, .size = 20, .code = (const uint32_t []) {
>> +		0x80000040, 0x28058220, 0x02002804, 0x00000001,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>> +		0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 20, .code = (const uint32_t []) {
>> +		0x80000040, 0x28058220, 0x02002804, 0x00000001,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80000270, 0x00018220, 0x22002804, 0xc0ded000,
>> +		0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_clear_r40[] = {
>> +	{ .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>> +		0x80000061, 0x28054220, 0x00000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>> +		0x80000061, 0x28054220, 0x00000000, 0x00000000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_jump_dw_neq[] = {
>> +	{ .gen_ver = 2000, .size = 32, .code = (const uint32_t []) {
>> +		0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80040061, 0x1e654220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e754220, 0x00000000, 0x00000003,
>> +		0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
>> +		0x84000020, 0x00004000, 0x00000000, 0xffffffa0,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1270, .size = 40, .code = (const uint32_t []) {
>> +		0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>> +		0x81000020, 0x00004000, 0x00000000, 0xffffff80,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1260, .size = 36, .code = (const uint32_t []) {
>> +		0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>> +		0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
>> +		0x84000020, 0x00004000, 0x00000000, 0xffffff90,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 1250, .size = 40, .code = (const uint32_t []) {
>> +		0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80001901, 0x00010000, 0x00000000, 0x00000000,
>> +		0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>> +		0x81000020, 0x00004000, 0x00000000, 0xffffff80,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 36, .code = (const uint32_t []) {
>> +		0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>> +		0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>> +		0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>> +		0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>> +		0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>> +		0x80000061, 0x30014220, 0x00000000, 0x00000000,
>> +		0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>> +		0x81000020, 0x00004000, 0x00000000, 0xffffff90,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_jump[] = {
>> +	{ .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>> +		0x80000020, 0x00004000, 0x00000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>> +		0x80000020, 0x00004000, 0x00000000, 0x00000000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>>   struct iga64_template const iga64_code_eot[] = {
>>   	{ .gen_ver = 2000, .size = 8, .code = (const uint32_t []) {
>>   		0x800c0061, 0x70050220, 0x00460005, 0x00000000,
>> @@ -188,3 +565,25 @@ struct iga64_template const iga64_code_eot[] = {
>>   		0x80049031, 0x00000004, 0x7020700c, 0x10000000,
>>   	}}
>>   };
>> +
>> +struct iga64_template const iga64_code_nop[] = {
>> +	{ .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>> +		0x00000060, 0x00000000, 0x00000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>> +		0x00000060, 0x00000000, 0x00000000, 0x00000000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> +
>> +struct iga64_template const iga64_code_sync_host[] = {
>> +	{ .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>> +		0x80000001, 0x00010000, 0xf0000000, 0x00000000,
>> +		0x80000901, 0x00010000, 0x00000000, 0x00000000,
>> +	}},
>> +	{ .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>> +		0x80000001, 0x00010000, 0xf0000000, 0x00000000,
>> +		0x80000101, 0x00010000, 0x00000000, 0x00000000,
>> +	}}
>> +};
>> -- 
>> 2.34.1
>>


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