[PATCH i-g-t v5 03/17] lib/gpgpu_shader: Extend shader building library
Manszewski, Christoph
christoph.manszewski at intel.com
Fri Aug 30 10:03:36 UTC 2024
Hi Zbigniew,
On 30.08.2024 11:38, Manszewski, Christoph wrote:
> Hi Zbigniew,
>
> On 30.08.2024 11:19, Zbigniew Kempczyński wrote:
>> On Thu, Aug 29, 2024 at 04:45:33PM +0200, Christoph Manszewski wrote:
>>> Add shader building functions and iga64 code used by eudebug subtests.
>>>
>>> Signed-off-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
>>> Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
>>> Signed-off-by: Andrzej Hajda <andrzej.hajda at intel.com>
>>> Signed-off-by: Dominik Karol Piątkowski
>>> <dominik.karol.piatkowski at intel.com>
>>> Cc: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
>>> ---
>>> lib/gpgpu_shader.c | 392 ++++++++++++++++++++++++++++++++++-
>>> lib/gpgpu_shader.h | 24 ++-
>>> lib/iga64_generated_codes.c | 401 +++++++++++++++++++++++++++++++++++-
>>> 3 files changed, 813 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/lib/gpgpu_shader.c b/lib/gpgpu_shader.c
>>> index 80bad342a..c723577e6 100644
>>> --- a/lib/gpgpu_shader.c
>>> +++ b/lib/gpgpu_shader.c
>>> @@ -7,10 +7,16 @@
>>> #include <i915_drm.h>
>>> +#include "igt_map.h"
>>> #include "ioctl_wrappers.h"
>>> #include "gpgpu_shader.h"
>>> #include "gpu_cmds.h"
>>> +struct label_entry {
>>> + uint32_t id;
>>> + uint32_t offset;
>>> +};
>>> +
>>> #define IGA64_ARG0 0xc0ded000
>>> #define IGA64_ARG_MASK 0xffffff00
>>> @@ -32,7 +38,7 @@ static void gpgpu_shader_extend(struct gpgpu_shader
>>> *shdr)
>>> igt_assert(shdr->code);
>>> }
>>> -void
>>> +uint32_t
>>> __emit_iga64_code(struct gpgpu_shader *shdr, struct iga64_template
>>> const *tpls,
>>> int argc, uint32_t *argv)
>>> {
>>> @@ -60,6 +66,8 @@ __emit_iga64_code(struct gpgpu_shader *shdr, struct
>>> iga64_template const *tpls,
>>> }
>>> shdr->size += tpls->size;
>>> +
>>> + return tpls->size;
>>> }
>>> static uint32_t fill_sip(struct intel_bb *ibb,
>>> @@ -235,10 +243,16 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
>>> shdr->gen_ver = 100 * info->graphics_ver + info->graphics_rel;
>>> shdr->max_size = 16 * 4;
>>> shdr->code = malloc(4 * shdr->max_size);
>>> + shdr->labels = igt_map_create(igt_map_hash_32, igt_map_equal_32);
>>> igt_assert(shdr->code);
>>> return shdr;
>>> }
>>> +static void free_func(struct igt_map_entry *entry)
>>> +{
>>> + free(entry->data);
>>> +}
>>> +
>>> /**
>>> * gpgpu_shader_destroy:
>>> * @shdr: pointer to shader struct created with 'gpgpu_shader_create'
>>> @@ -247,10 +261,76 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
>>> */
>>> void gpgpu_shader_destroy(struct gpgpu_shader *shdr)
>>> {
>>> + igt_map_destroy(shdr->labels, free_func);
>>> free(shdr->code);
>>> free(shdr);
>>> }
>>> +/**
>>> + * gpgpu_shader_dump:
>>> + * @shdr: shader to be printed
>>> + *
>>> + * Print shader instructions from @shdr in hex.
>>> + */
>>> +void gpgpu_shader_dump(struct gpgpu_shader *shdr)
>>> +{
>>> + for (int i = 0; i < shdr->size / 4; i++)
>>> + igt_info("0x%08x 0x%08x 0x%08x 0x%08x\n",
>>> + shdr->instr[i][0], shdr->instr[i][1],
>>> + shdr->instr[i][2], shdr->instr[i][3]);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__breakpoint_on:
>>> + * @shdr: shader to create breakpoint in
>>> + * @cmd_no: index of the instruction to break on
>>> + *
>>> + * Insert a breakpoint on the @cmd_no'th instruction within @shdr.
>>> + */
>>> +void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr, uint32_t
>>> cmd_no)
>>> +{
>>> + igt_assert(cmd_no < shdr->size / 4);
>>
>> If I'm not wrong shdr->size contains number of dwords, not size in bytes.
>> It is imo a little bit confusing and I would suggest to rename it to
>> avoid confusion. Same with max_size.
>
> It does, and I agree that changing it to something like 'dw_size' would
> get rid of the confusion, since by default I would also assume that a
> naked 'size' means bytes. However instructions are 4 dwords, so the
> division by 4 is relevant here.
Oh I realized that this series doesn't actually introduce this field. In
that case I think we can change it in a separate patch as it is
unrealated to this series.
Thanks,
Christoph
>
>
>>
>>> + shdr->instr[cmd_no][0] |= 1<<30;
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__breakpoint:
>>> + * @shdr: shader to create breakpoint in
>>> + *
>>> + * Insert a breakpoint on the last instruction in @shdr.
>>> + */
>>> +void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr)
>>> +{
>>> + gpgpu_shader__breakpoint_on(shdr, shdr->size / 4 - 1);
>>
>> Likely shdr->size - 1 only.
>
> Like above - instructions are 4 dwords.
>
> Thanks,
> Christoph
>
>
>>
>> Below code was commented in previous review.
>>
>> --
>> Zbigniew
>>
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__wait:
>>> + * @shdr: shader to be modified
>>> + *
>>> + * Append wait instruction to @shader. This instruction raises
>>> attention
>>> + * and stops execution.
>>> + */
>>> +void gpgpu_shader__wait(struct gpgpu_shader *shdr)
>>> +{
>>> + emit_iga64_code(shdr, sync_host, " \n\
>>> +(W) sync.host null \n\
>>> + ");
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__nop:
>>> + * @shdr: shader to be modified
>>> + *
>>> + * Append a no-op instruction to @shdr.
>>> + */
>>> +void gpgpu_shader__nop(struct gpgpu_shader *shdr)
>>> +{
>>> + emit_iga64_code(shdr, nop, " \n\
>>> +(W) nop \n\
>>> + ");
>>> +}
>>> +
>>> /**
>>> * gpgpu_shader__eot:
>>> * @shdr: shader to be modified
>>> @@ -269,6 +349,246 @@ void gpgpu_shader__eot(struct gpgpu_shader *shdr)
>>> ");
>>> }
>>> +/**
>>> + * gpgpu_shader__label:
>>> + * @shdr: shader to be modified
>>> + * @label_id: id of the label to be created
>>> + *
>>> + * Create a label for the last instruction within @shdr.
>>> + */
>>> +void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id)
>>> +{
>>> + struct label_entry *l = malloc(sizeof(*l));
>>> +
>>> + l->id = label_id;
>>> + l->offset = shdr->size;
>>> + igt_map_insert(shdr->labels, &l->id, l);
>>> +}
>>> +
>>> +#define OPCODE(x) (x & 0x7f)
>>> +#define OPCODE_JUMP_INDEXED 0x20
>>> +static void __patch_indexed_jump(struct gpgpu_shader *shdr, int
>>> label_id,
>>> + uint32_t jump_iga64_size)
>>> +{
>>> + struct label_entry *l;
>>> + uint32_t *start, *end, *label;
>>> + int32_t relative;
>>> +
>>> + l = igt_map_search(shdr->labels, &label_id);
>>> + igt_assert(l);
>>> +
>>> + igt_assert(jump_iga64_size % 4 == 0);
>>> +
>>> + label = shdr->code + l->offset;
>>> + end = shdr->code + shdr->size;
>>> + start = end - jump_iga64_size;
>>> +
>>> + for (; start < end; start += 4)
>>> + if (OPCODE(*start) == OPCODE_JUMP_INDEXED) {
>>> + relative = (label - start) * 4;
>>> + *(start + 3) = relative;
>>> + break;
>>> + }
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__jump:
>>> + * @shdr: shader to be modified
>>> + * @label_id: label to jump to
>>> + *
>>> + * Append jump instruction to @shdr. Jump to instruction with label
>>> @label_id.
>>> + */
>>> +void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id)
>>> +{
>>> + size_t shader_size;
>>> +
>>> + shader_size = emit_iga64_code(shdr, jump, " \n\
>>> +L0: \n\
>>> +(W) jmpi L0 \n\
>>> + ");
>>> +
>>> + __patch_indexed_jump(shdr, label_id, shader_size);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__jump_neq:
>>> + * @shdr: shader to be modified
>>> + * @label_id: label to jump to
>>> + * @y_offset: offset within target buffer in rows
>>> + * @value: expected value
>>> + *
>>> + * Append jump instruction to @shdr. Jump to instruction with label
>>> @label_id
>>> + * when @value is not equal to dword stored at @y_offset within the
>>> surface.
>>> + */
>>> +void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
>>> + uint32_t y_offset, uint32_t value)
>>> +{
>>> + uint32_t size;
>>> +
>>> + size = emit_iga64_code(shdr, jump_dw_neq, " \n\
>>> +L0: \n\
>>> +(W) mov (16|M0) r30.0<1>:ud
>>> 0x0:ud \n\
>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>> + // Y offset of the block in rows := thread group id
>>> Y \n\
>>> +(W) mov (1|M0) r30.1<1>:ud
>>> ARG(0):ud \n\
>>> + // block width [0,63] representing 1 to 64 bytes, we want
>>> dword \n\
>>> +(W) mov (1|M0) r30.2<1>:ud
>>> 0x3:ud \n\
>>> + // FFTID := FFTID from R0 header \n\
>>> +(W) mov (1|M0) r30.4<1>:ud
>>> r0.5<0;1,0>:ud \n\
>>> +(W) send.dc1 (16|M0) r31 r30 null 0x0
>>> 0x2190000 \n\
>>> +#else // Typed 2D Block Store \n\
>>> + // Store X and Y block start (160:191 and
>>> 192:223) \n\
>>> +(W) mov (2|M0) r30.6<1>:ud
>>> ARG(0):ud \n\
>>> + // Store X and Y block size (224:231 and 232:239)
>>> \n\
>>> +(W) mov (1|M0) r30.7<1>:ud
>>> 0x3:ud \n\
>>> +(W) send.tgm (16|M0) r31 r30 null:0
>>> 0x0 0x62100003 \n\
>>> +#endif \n\
>>> + // clear the flag register \n\
>>> +(W) mov (1|M0) f0.0<1>:ud
>>> 0x0:ud \n\
>>> +(W) cmp (1|M0) (ne)f0.0 null<1>:ud r31.0<0;1,0>:ud
>>> ARG(1):ud \n\
>>> +(W&f0.0) jmpi L0 \n\
>>> + ", y_offset, value);
>>> +
>>> + __patch_indexed_jump(shdr, label_id, size);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__loop_begin:
>>> + * @shdr: shader to be modified
>>> + * @label_id: id of the label to be created
>>> + *
>>> + * Begin a counting loop in @shdr. All subsequent instructions will
>>> constitute
>>> + * the loop body up until 'gpgpu_shader__loop_end' gets called. The
>>> first
>>> + * instruction of the loop will be at label @label_id. The r40
>>> register will be
>>> + * overwritten as it is used as the loop counter.
>>> + */
>>> +void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id)
>>> +{
>>> + emit_iga64_code(shdr, clear_r40, " \n\
>>> +L0: \n\
>>> +(W) mov (1|M0) r40:ud 0x0:ud \n\
>>> + ");
>>> +
>>> + gpgpu_shader__label(shdr, label_id);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__loop_end:
>>> + * @shdr: shader to be modified
>>> + * @label_id: label id passed to 'gpgpu_shader__loop_begin'
>>> + * @iter: iteration count
>>> + *
>>> + * End loop body in @shdr.
>>> + */
>>> +void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int label_id,
>>> uint32_t iter)
>>> +{
>>> + uint32_t size;
>>> +
>>> + size = emit_iga64_code(shdr, inc_r40_jump_neq, " \n\
>>> +L0: \n\
>>> +(W) add (1|M0) r40:ud r40.0<0;1,0>:ud
>>> 0x1:ud \n\
>>> +(W) mov (1|M0) f0.0<1>:ud
>>> 0x0:ud \n\
>>> +(W) cmp (1|M0) (ne)f0.0 null<1>:ud r40.0<0;1,0>:ud
>>> ARG(0):ud \n\
>>> +(W&f0.0) jmpi L0 \n\
>>> + ", iter);
>>> +
>>> + __patch_indexed_jump(shdr, label_id, size);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__common_target_write:
>>> + * @shdr: shader to be modified
>>> + * @y_offset: write target offset within target buffer in rows
>>> + * @value: oword to be written
>>> + *
>>> + * Write the oword stored in @value to the target buffer at @y_offset.
>>> + */
>>> +void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
>>> + uint32_t y_offset, const uint32_t value[4])
>>> +{
>>> + emit_iga64_code(shdr, common_target_write, " \n\
>>> +(W) mov (16|M0) r30.0<1>:ud 0x0:ud \n\
>>> +(W) mov (16|M0) r31.0<1>:ud 0x0:ud \n\
>>> +(W) mov (1|M0) r31.0<1>:ud ARG(1):ud \n\
>>> +(W) mov (1|M0) r31.1<1>:ud ARG(2):ud \n\
>>> +(W) mov (1|M0) r31.2<1>:ud ARG(3):ud \n\
>>> +(W) mov (1|M0) r31.3<1>:ud ARG(4):ud \n\
>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>> + // Y offset of the block in rows \n\
>>> +(W) mov (1|M0) r30.1<1>:ud ARG(0):ud \n\
>>> + // block width [0,63] representing 1 to 64 bytes \n\
>>> +(W) mov (1|M0) r30.2<1>:ud 0xf:ud \n\
>>> + // FFTID := FFTID from R0 header \n\
>>> +(W) mov (1|M0) r30.4<1>:ud r0.5<0;1,0>:ud \n\
>>> + // written value \n\
>>> +(W) send.dc1 (16|M0) null r30 src1_null 0x0
>>> 0x40A8000 \n\
>>> +#else // Typed 2D Block Store \n\
>>> + // Store X and Y block start (160:191 and 192:223) \n\
>>> +(W) mov (2|M0) r30.6<1>:ud ARG(0):ud \n\
>>> + // Store X and Y block size (224:231 and 232:239) \n\
>>> +(W) mov (1|M0) r30.7<1>:ud 0xf:ud
>>> \n\
>>> +(W) send.tgm (16|M0) null r30 null:0 0x0
>>> 0x64000007 \n\
>>> +#endif \n\
>>> + ", y_offset, value[0], value[1], value[2], value[3]);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__common_target_write_u32:
>>> + * @shdr: shader to be modified
>>> + * @y_offset: write target offset within target buffer in rows
>>> + * @value: dword to be written
>>> + *
>>> + * Fill oword at @y_offset with dword stored in @value.
>>> + */
>>> +void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
>>> + uint32_t y_offset, uint32_t value)
>>> +{
>>> + const uint32_t owblock[4] = {
>>> + value, value, value, value
>>> + };
>>> + gpgpu_shader__common_target_write(shdr, y_offset, owblock);
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__write_aip:
>>> + * @shdr: shader to be modified
>>> + * @y_offset: write target offset within the surface in rows
>>> + *
>>> + * Write address instruction pointer to row tg_id_y + @y_offset.
>>> + */
>>> +void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t
>>> y_offset)
>>> +{
>>> + emit_iga64_code(shdr, media_block_write_aip, " \n\
>>> + // Payload \n\
>>> +(W) mov (1|M0) r5.0<1>:ud
>>> cr0.2:ud \n\
>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>> + // X offset of the block in bytes := (thread group id X <<
>>> ARG(0)) \n\
>>> +(W) shl (1|M0) r4.0<1>:ud r0.1<0;1,0>:ud
>>> 0x2:ud \n\
>>> + // Y offset of the block in rows := thread group id Y
>>> \n\
>>> +(W) mov (1|M0) r4.1<1>:ud
>>> r0.6<0;1,0>:ud \n\
>>> +(W) add (1|M0) r4.1<1>:ud r4.1<0;1,0>:ud
>>> ARG(0):ud \n\
>>> + // block width [0,63] representing 1 to 64 bytes \n\
>>> +(W) mov (1|M0) r4.2<1>:ud 0x3:ud \n\
>>> + // FFTID := FFTID from R0 header \n\
>>> +(W) mov (1|M0) r4.4<1>:ud
>>> r0.5<0;1,0>:ud \n\
>>> +(W) send.dc1 (16|M0) null r4 src1_null 0
>>> 0x40A8000 \n\
>>> +#else // Typed 2D Block Store \n\
>>> + // Load r2.0-3 with tg id X << ARG(0) \n\
>>> +(W) shl (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud
>>> 0x2:ud \n\
>>> + // Load r2.4-7 with tg id Y + ARG(1):ud \n\
>>> +(W) mov (1|M0) r2.1<1>:ud
>>> r0.6<0;1,0>:ud \n\
>>> +(W) add (1|M0) r2.1<1>:ud r2.1<0;1,0>:ud
>>> ARG(0):ud \n\
>>> + // payload setup \n\
>>> +(W) mov (16|M0) r4.0<1>:ud 0x0:ud \n\
>>> + // Store X and Y block start (160:191 and 192:223) \n\
>>> +(W) mov (2|M0) r4.5<1>:ud
>>> r2.0<2;2,1>:ud \n\
>>> + // Store X and Y block max_size (224:231 and 232:239)
>>> \n\
>>> +(W) mov (1|M0) r4.7<1>:ud 0x3:ud \n\
>>> +(W) send.tgm (16|M0) null r4 null:0 0
>>> 0x64000007 \n\
>>> +#endif \n\
>>> + ", y_offset);
>>> +}
>>> +
>>> /**
>>> * gpgpu_shader__write_dword:
>>> * @shdr: shader to be modified
>>> @@ -313,3 +633,73 @@ void gpgpu_shader__write_dword(struct
>>> gpgpu_shader *shdr, uint32_t value,
>>> #endif \n\
>>> ", 2, y_offset, 3, value, value, value, value);
>>> }
>>> +
>>> +/**
>>> + * gpgpu_shader__end_system_routine:
>>> + * @shdr: shader to be modified
>>> + * @breakpoint_suppress: breakpoint suppress flag
>>> + *
>>> + * Return from system routine. To prevent infinite jumping to the
>>> system
>>> + * routine on a breakpoint, @breakpoint_suppress flag has to be set.
>>> + */
>>> +void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
>>> + bool breakpoint_suppress)
>>> +{
>>> + /*
>>> + * set breakpoint suppress bit to avoid an endless loop
>>> + * when sip was invoked by a breakpoint
>>> + */
>>> + if (breakpoint_suppress)
>>> + emit_iga64_code(shdr, breakpoint_suppress, " \n\
>>> +(W) or (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud
>>> 0x8000:ud \n\
>>> + ");
>>> +
>>> + emit_iga64_code(shdr, end_system_routine, " \n\
>>> +(W) and (1|M0) cr0.1<1>:ud cr0.1<0;1,0>:ud
>>> ARG(0):ud \n\
>>> + // return to an application \n\
>>> +(W) and (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud
>>> 0x7FFFFFFD:ud \n\
>>> + ", 0x7fffff | (1 << 26)); /* clear all exceptions, except read
>>> only bit */
>>> +}
>>> +
>>> +/**
>>> + * gpgpu_shader__end_system_routine_step_if_eq:
>>> + * @shdr: shader to be modified
>>> + * @y_offset: offset within target buffer in rows
>>> + * @value: expected value for single stepping execution
>>> + *
>>> + * Return from system routine. Don't clear breakpoint exception when
>>> @value
>>> + * is equal to value stored at @y_offset. This triggers the system
>>> routine
>>> + * after the subsequent instruction, resulting in single stepping
>>> execution.
>>> + */
>>> +void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader
>>> *shdr,
>>> + uint32_t y_offset,
>>> + uint32_t value)
>>> +{
>>> + emit_iga64_code(shdr, end_system_routine_step_if_eq,
>>> " \n\
>>> +(W) or (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud
>>> 0x8000:ud \n\
>>> +(W) and (1|M0) cr0.1<1>:ud cr0.1<0;1,0>:ud
>>> ARG(0):ud \n\
>>> +(W) mov (16|M0) r30.0<1>:ud
>>> 0x0:ud \n\
>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>> + // Y offset of the block in rows := thread group id
>>> Y \n\
>>> +(W) mov (1|M0) r30.1<1>:ud
>>> ARG(1):ud \n\
>>> + // block width [0,63] representing 1 to 64 bytes, we want
>>> dword \n\
>>> +(W) mov (1|M0) r30.2<1>:ud
>>> 0x3:ud \n\
>>> + // FFTID := FFTID from R0 header \n\
>>> +(W) mov (1|M0) r30.4<1>:ud
>>> r0.5<0;1,0>:ud \n\
>>> +(W) send.dc1 (16|M0) r31 r30 null 0x0
>>> 0x2190000 \n\
>>> +#else // Typed 2D Block Store \n\
>>> + // Store X and Y block start (160:191 and
>>> 192:223) \n\
>>> +(W) mov (2|M0) r30.6<1>:ud
>>> ARG(1):ud \n\
>>> + // Store X and Y block size (224:231 and 232:239)
>>> \n\
>>> +(W) mov (1|M0) r30.7<1>:ud
>>> 0x3:ud \n\
>>> +(W) send.tgm (16|M0) r31 r30 null:0 0x0
>>> 0x62100003 \n\
>>> +#endif \n\
>>> + // clear the flag register \n\
>>> +(W) mov (1|M0) f0.0<1>:ud
>>> 0x0:ud \n\
>>> +(W) cmp (1|M0) (ne)f0.0 null<1>:ud r31.0<0;1,0>:ud
>>> ARG(2):ud \n\
>>> +(W&f0.0) and (1|M0) cr0.1<1>:ud
>>> cr0.1<0;1,0>:ud ARG(3):ud \n\
>>> + // return to an application \n\
>>> +(W) and (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud
>>> 0x7FFFFFFD:ud \n\
>>> + ", 0x807fffff, /* leave breakpoint exception */
>>> + y_offset, value, 0x7fffff /* clear all exceptions */ );
>>> +}
>>> diff --git a/lib/gpgpu_shader.h b/lib/gpgpu_shader.h
>>> index 255f93b4d..e4ca0be4c 100644
>>> --- a/lib/gpgpu_shader.h
>>> +++ b/lib/gpgpu_shader.h
>>> @@ -21,6 +21,7 @@ struct gpgpu_shader {
>>> uint32_t *code;
>>> uint32_t (*instr)[4];
>>> };
>>> + struct igt_map *labels;
>>> };
>>> struct iga64_template {
>>> @@ -31,7 +32,7 @@ struct iga64_template {
>>> #pragma GCC diagnostic ignored "-Wnested-externs"
>>> -void
>>> +uint32_t
>>> __emit_iga64_code(struct gpgpu_shader *shdr, const struct
>>> iga64_template *tpls,
>>> int argc, uint32_t *argv);
>>> @@ -56,8 +57,27 @@ void gpgpu_shader_exec(struct intel_bb *ibb,
>>> struct gpgpu_shader *sip,
>>> uint64_t ring, bool explicit_engine);
>>> +void gpgpu_shader__wait(struct gpgpu_shader *shdr);
>>> +void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr, uint32_t
>>> cmd_no);
>>> +void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr);
>>> +void gpgpu_shader__nop(struct gpgpu_shader *shdr);
>>> void gpgpu_shader__eot(struct gpgpu_shader *shdr);
>>> +void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
>>> + uint32_t y_offset, const uint32_t value[4]);
>>> +void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
>>> + uint32_t y_offset, uint32_t value);
>>> +void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
>>> + bool breakpoint_suppress);
>>> +void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader
>>> *shdr,
>>> + uint32_t dw_offset,
>>> + uint32_t value);
>>> +void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t
>>> y_offset);
>>> void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t
>>> value,
>>> uint32_t y_offset);
>>> -
>>> +void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id);
>>> +void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id);
>>> +void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
>>> + uint32_t dw_offset, uint32_t value);
>>> +void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id);
>>> +void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int label_id,
>>> uint32_t iter);
>>> #endif /* GPGPU_SHADER_H */
>>> diff --git a/lib/iga64_generated_codes.c b/lib/iga64_generated_codes.c
>>> index ea8d0f097..dd849eebc 100644
>>> --- a/lib/iga64_generated_codes.c
>>> +++ b/lib/iga64_generated_codes.c
>>> @@ -3,7 +3,7 @@
>>> #include "gpgpu_shader.h"
>>> -#define MD5_SUM_IGA64_ASMS 9977ade854d57c5af5c5ca9e93c0f37e
>>> +#define MD5_SUM_IGA64_ASMS 33b7cd843e3b009c123a85a6c520d7d0
>>> struct iga64_template const iga64_code_gpgpu_fill[] = {
>>> { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>>> @@ -79,6 +79,119 @@ struct iga64_template const
>>> iga64_code_gpgpu_fill[] = {
>>> }}
>>> };
>>> +struct iga64_template const
>>> iga64_code_end_system_routine_step_if_eq[] = {
>>> + { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>> + 0x80100961, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80040061, 0x1e654220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1e754220, 0x00000000, 0x00000003,
>>> + 0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
>>> + 0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1270, .size = 52, .code = (const uint32_t []) {
>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>> + 0x80040961, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>>> + 0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1260, .size = 48, .code = (const uint32_t []) {
>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>> + 0x80100961, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e154220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>>> + 0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
>>> + 0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1250, .size = 52, .code = (const uint32_t []) {
>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>> + 0x80040961, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>>> + 0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 48, .code = (const uint32_t []) {
>>> + 0x80000166, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
>>> + 0x80040161, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>>> + 0x81000165, 0x80218220, 0x02008020, 0xc0ded003,
>>> + 0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_end_system_routine[] = {
>>> + { .gen_ver = 2000, .size = 12, .code = (const uint32_t []) {
>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1270, .size = 12, .code = (const uint32_t []) {
>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1260, .size = 12, .code = (const uint32_t []) {
>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1250, .size = 12, .code = (const uint32_t []) {
>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 12, .code = (const uint32_t []) {
>>> + 0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
>>> + 0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_breakpoint_suppress[] = {
>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000166, 0x80018220, 0x02008000, 0x00008000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> struct iga64_template const iga64_code_media_block_write[] = {
>>> { .gen_ver = 2000, .size = 56, .code = (const uint32_t []) {
>>> 0x80100061, 0x04054220, 0x00000000, 0x00000000,
>>> @@ -164,6 +277,270 @@ struct iga64_template const
>>> iga64_code_media_block_write[] = {
>>> }}
>>> };
>>> +struct iga64_template const iga64_code_media_block_write_aip[] = {
>>> + { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>>> + 0x80000961, 0x05050220, 0x00008020, 0x00000000,
>>> + 0x80000969, 0x02058220, 0x02000014, 0x00000002,
>>> + 0x80000061, 0x02150220, 0x00000064, 0x00000000,
>>> + 0x80001940, 0x02158220, 0x02000214, 0xc0ded000,
>>> + 0x80100061, 0x04054220, 0x00000000, 0x00000000,
>>> + 0x80041a61, 0x04550220, 0x00220205, 0x00000000,
>>> + 0x80000061, 0x04754220, 0x00000000, 0x00000003,
>>> + 0x80132031, 0x00000000, 0xd00e0494, 0x04000000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1270, .size = 44, .code = (const uint32_t []) {
>>> + 0x80000961, 0x05050220, 0x00008040, 0x00000000,
>>> + 0x80000969, 0x04058220, 0x02000024, 0x00000002,
>>> + 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>>> + 0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
>>> + 0x80000061, 0x04454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1260, .size = 40, .code = (const uint32_t []) {
>>> + 0x80000961, 0x05050220, 0x00008020, 0x00000000,
>>> + 0x80000969, 0x04058220, 0x02000014, 0x00000002,
>>> + 0x80000061, 0x04150220, 0x00000064, 0x00000000,
>>> + 0x80001940, 0x04158220, 0x02000414, 0xc0ded000,
>>> + 0x80000061, 0x04254220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x04450220, 0x00000054, 0x00000000,
>>> + 0x80132031, 0x00000000, 0xc0000414, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1250, .size = 44, .code = (const uint32_t []) {
>>> + 0x80000961, 0x05050220, 0x00008040, 0x00000000,
>>> + 0x80000969, 0x04058220, 0x02000024, 0x00000002,
>>> + 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>>> + 0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
>>> + 0x80000061, 0x04454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 40, .code = (const uint32_t []) {
>>> + 0x80000161, 0x05050220, 0x00008040, 0x00000000,
>>> + 0x80000169, 0x04058220, 0x02000024, 0x00000002,
>>> + 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>>> + 0x80000140, 0x04258220, 0x02000424, 0xc0ded000,
>>> + 0x80000061, 0x04454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>>> + 0x80049031, 0x00000000, 0xc0000414, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_common_target_write[] = {
>>> + { .gen_ver = 2000, .size = 48, .code = (const uint32_t []) {
>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80100061, 0x1f054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
>>> + 0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
>>> + 0x80040061, 0x1e654220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e754220, 0x00000000, 0x0000000f,
>>> + 0x80132031, 0x00000000, 0xd00e1e94, 0x04000000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1270, .size = 56, .code = (const uint32_t []) {
>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>>> + 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>>> + 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1260, .size = 52, .code = (const uint32_t []) {
>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80100061, 0x1f054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
>>> + 0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
>>> + 0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0x0000000f,
>>> + 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>>> + 0x80132031, 0x00000000, 0xc0001e14, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1250, .size = 56, .code = (const uint32_t []) {
>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>>> + 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>>> + 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 52, .code = (const uint32_t []) {
>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>>> + 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>>> + 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80049031, 0x00000000, 0xc0001e14, 0x02a00000,
>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_inc_r40_jump_neq[] = {
>>> + { .gen_ver = 2000, .size = 20, .code = (const uint32_t []) {
>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1270, .size = 20, .code = (const uint32_t []) {
>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1260, .size = 20, .code = (const uint32_t []) {
>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1250, .size = 20, .code = (const uint32_t []) {
>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 20, .code = (const uint32_t []) {
>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80000270, 0x00018220, 0x22002804, 0xc0ded000,
>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_clear_r40[] = {
>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000061, 0x28054220, 0x00000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000061, 0x28054220, 0x00000000, 0x00000000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_jump_dw_neq[] = {
>>> + { .gen_ver = 2000, .size = 32, .code = (const uint32_t []) {
>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80040061, 0x1e654220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e754220, 0x00000000, 0x00000003,
>>> + 0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffffa0,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1270, .size = 40, .code = (const uint32_t []) {
>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffff80,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1260, .size = 36, .code = (const uint32_t []) {
>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>>> + 0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffff90,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 1250, .size = 40, .code = (const uint32_t []) {
>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffff80,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 36, .code = (const uint32_t []) {
>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>> + 0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffff90,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_jump[] = {
>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000020, 0x00004000, 0x00000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000020, 0x00004000, 0x00000000, 0x00000000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> struct iga64_template const iga64_code_eot[] = {
>>> { .gen_ver = 2000, .size = 8, .code = (const uint32_t []) {
>>> 0x800c0061, 0x70050220, 0x00460005, 0x00000000,
>>> @@ -188,3 +565,25 @@ struct iga64_template const iga64_code_eot[] = {
>>> 0x80049031, 0x00000004, 0x7020700c, 0x10000000,
>>> }}
>>> };
>>> +
>>> +struct iga64_template const iga64_code_nop[] = {
>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>> + 0x00000060, 0x00000000, 0x00000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>> + 0x00000060, 0x00000000, 0x00000000, 0x00000000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> +
>>> +struct iga64_template const iga64_code_sync_host[] = {
>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000001, 0x00010000, 0xf0000000, 0x00000000,
>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>> + }},
>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>> + 0x80000001, 0x00010000, 0xf0000000, 0x00000000,
>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>> + }}
>>> +};
>>> --
>>> 2.34.1
>>>
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