[Bug 71254] Mesa crash on shaders that have large number of active uniforms.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 7 09:19:15 CET 2013
https://bugs.freedesktop.org/show_bug.cgi?id=71254
--- Comment #6 from Petri Latvala <petri.latvala at intel.com> ---
(In reply to comment #5)
> It basically does that. If the shader has more than MAX_UNFORMS*4
> components of data, the linker will generate an error... because the shader
> exceeds hardware limits and won't run.
Okay I edited the array sizes and confirmed that an error is properly
generated. I'll prepare a patch to be submitted.
That leaves us with the stack overflow issue. I think it should be a separate
bug, and needs a testcase without a humongous amount of uniforms.
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