[Bug 71760] [GLSL] Transformation of vertex position looks incorrect
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 21 10:31:36 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=71760
--- Comment #2 from Victor Luchits <vluchits at gmail.com> ---
Tried to reproduce this on a few machines with different hardware and I came to
the conclusion that Mesa and/or drivers in fact have got nothing to do with the
bug. The wrong transformation was in fact caused by an embarrassing bug in our
dual quaternion to matrix conversion code which only manifested itself when the
program executed the software fallback branch of code, which happened to be
caused by Mesa reporting GLSL version lower than 1.40.
Sorry for wasting your time on this.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20131121/36b2847e/attachment-0001.html>
More information about the intel-3d-bugs
mailing list