[Bug 70820] New: [IVB/HSW Bisected]Piglit spec/glsl-1.50/execution/geometry/core-inputs fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 23 18:46:25 PDT 2013


https://bugs.freedesktop.org/show_bug.cgi?id=70820

          Priority: high
            Bug ID: 70820
          Assignee: idr at freedesktop.org
           Summary: [IVB/HSW Bisected]Piglit
                    spec/glsl-1.50/execution/geometry/core-inputs fails
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: major
    Classification: Unclassified
                OS: Linux (All)
          Reporter: huax.lu at intel.com
          Hardware: All
            Status: NEW
           Version: unspecified
         Component: Drivers/DRI/i965
           Product: Mesa

System Environment:
--------------------------
Platform: Ivybridge/Haswell
Libdrm:        (master)2.4.47
Mesa:        (master)63974c0f5b26e369a790505af6820d4bbcf451b2
Xserver:   
(master)xorg-server-1.14.99.3-1-g7ecfab47eb221dbb996ea6c033348b8eceaeb893
Xf86_video_intel:(master)2.99.904-65-g11e8b299e11ff846e1c8090f7cbd34b2af850d85
Cairo:        (master)98fef3cef2d0f7f463a2e4f9f1b35b09f7b6ea77
Libva:        (staging)1a011ce5bb0b80506797a25a988854f3f81ce909
Libva_intel_driver:(staging)1cee858036a87837deddc87586701ed869f96261
Kernel:    (drm-intel-nightly) 164a4cb4c1431a0689f85507868356fae24da638

Bug detailed description:
-----------------------------
It fails on Ivybridge and Haswell with mesa master branch. It's not support on
9.2 branch.
Following cases also fail with same bisect commit:
spec_glsl-1.50_execution_geometry_clip-distance-bulk-copy    
spec_glsl-1.50_execution_geometry_clip-distance-in-bulk-read    
spec_glsl-1.50_execution_geometry_clip-distance-in-explicitly-sized    
spec_glsl-1.50_execution_geometry_clip-distance-in-param    
spec_glsl-1.50_execution_geometry_clip-distance-in-values    
spec_glsl-1.50_execution_geometry_core-inputs    
spec_glsl-1.50_execution_gs-redeclares-both-pervertex-blocks    
spec_glsl-1.50_execution_redeclare-pervertex-subset-vs-to-gs    
spec_glsl-1.50_execution_unsized-in-named-interface-block-gs    
spec_glsl-1.50_execution_unsized-in-named-interface-block-multiple    
spec_glsl-1.50_execution_unsized-in-unnamed-interface-block-gs    
spec_glsl-1.50_execution_unsized-in-unnamed-interface-block-multiple    

Bisect shows: 63974c0f5b26e369a790505af6820d4bbcf451b2 is the first bad commit.
commit 63974c0f5b26e369a790505af6820d4bbcf451b2
Author:     Ian Romanick <ian.d.romanick at intel.com>
AuthorDate: Fri Oct 4 10:46:29 2013 -0700
Commit:     Ian Romanick <ian.d.romanick at intel.com>
CommitDate: Tue Oct 22 15:23:30 2013 -0700

    glsl: Simplify the interface to link_invalidate_variable_locations

    The unit tests added in the previous commits prove some things about the
    state of some internal data structures.  The most important of these is
    that all built-in input and output variables have explicit_location
    set.  This means that link_invalidate_variable_locations doesn't need to
    know the range of non-generic shader inputs or outputs.  It can simply
    reset location state depending on whether explicit_location is set.

    There are two additional assumptions that were already implicit in the
    code that comments now document.

      - ir_variable::is_unmatched_generic_inout is only used by the linker
        when connecting outputs from one shader stage to inputs of another
        shader stage.

      - Any varying that has explicit_location set must be a built-in.  This
        will be true until GL_ARB_separate_shader_objects is supported.

    As a result, the input_base and output_base parameters to
    link_invalidate_variable_locations are no longer necessary, and the code
    for resetting locations and setting is_unmatched_generic_inout can be
    simplified.

    Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
    Reviewed-by: Paul Berry <stereotype441 at gmail.com>

output:
Probe color at (0,0)
  Expected: 0.000000 1.000000 0.000000 1.000000
  Observed: 1.000000 0.000000 0.000000 1.000000
PIGLIT: {'result': 'fail' }

Reproduce steps:
----------------------------
1. xinit&
2. ./bin/shader_runner
tests/spec/glsl-1.50/execution/geometry/core-inputs.shader_test -auto

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