[Bug 74689] Calling glClear on a second surface renders without calling intel_prepare_render and can crash

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 7 02:07:10 PDT 2014


--- Comment #10 from Iago Toral <itoral at igalia.com> ---
This seems to be hitting the same problem raised by bug #74005. I attached a
patch for that bug that also seems to fix this one.

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