[Bug 76400] [HSW] Segmentation Fault in Simple OpenGL 3.3 Application
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 8 00:05:45 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=76400
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Kenneth Graunke <kenneth at whitecape.org> ---
Crash fixed in master by:
commit 1afe3359258a9e89b62c8638761f52d78f6d1cbc
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Thu Mar 20 11:53:16 2014 -0700
mesa: In core profile, refuse to draw unless a VAO is bound.
Core profile requires a non-default VAO to be bound. Currently, calls
to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound,
and we never actually get any vertex data set. Trying to draw without
any vertex data can only cause problems. In i965, it causes a crash.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: mesa-stable at lists.freedesktop.org
You'll still need to bind a non-default VAO in order for the application to
work.
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