[Bug 76400] [HSW] Segmentation Fault in Simple OpenGL 3.3 Application

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 8 00:05:45 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=76400

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #4 from Kenneth Graunke <kenneth at whitecape.org> ---
Crash fixed in master by:

commit 1afe3359258a9e89b62c8638761f52d78f6d1cbc
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Mar 20 11:53:16 2014 -0700

    mesa: In core profile, refuse to draw unless a VAO is bound.

    Core profile requires a non-default VAO to be bound.  Currently, calls
    to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound,
    and we never actually get any vertex data set.  Trying to draw without
    any vertex data can only cause problems.  In i965, it causes a crash.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400
    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
    Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
    Cc: mesa-stable at lists.freedesktop.org

You'll still need to bind a non-default VAO in order for the application to
work.

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