[Bug 70322] [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 8 11:06:05 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=70322
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
QA Contact| |intel-3d-bugs at lists.freedes
| |ktop.org
CC| |eric at anholt.net,
| |kenneth at whitecape.org
Summary|glsl: uniform vars turns |[bisected] glsl: uniform
|undefined in mesa 9.1.4; |vars turns undefined in
|mesa 9.0 OK |mesa 9.1.4; mesa 9.0 OK
Component|glsl-compiler |Drivers/DRI/i965
--- Comment #7 from Ian Romanick <idr at freedesktop.org> ---
Bisected to:
commit c9e48e5b083b6cf97ecdb2d17c874ea631203b06
Author: Eric Anholt <eric at anholt.net>
Date: Wed Aug 1 19:35:18 2012 -0700
i965: Generalize VS compute-to-MRF for compute-to-another-GRF, too.
No statistically significant performance difference on glbenchmark 2.7
(n=60). It reduces cycles spent in the vertex shader by 3.3% +/- 0.8%
(n=5), but that's only about .3% of all cycles spent according to the
fixed shader_time.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140408/f92f4606/attachment.html>
More information about the intel-3d-bugs
mailing list