[Bug 76323] GLSL compiler ignores layout(binding=N) on uniform blocks

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 15 21:49:18 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=76323

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
Should be fixed by:

commit 625cf8c874950a38e7afb404345611f0fad4d490
Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Apr 2 18:58:54 2014 -0700

    glsl: Propagate explicit binding information from the AST all the way to
the linker

    Information about the binding was not being properly communicated from
    the front-end compiler to the linker.  As a result, the linker never
    knew that any UBOs had explicit bindings!

    Fixes the piglit test arb_shading_language_420pack-binding-layout.

    Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
    Tested-by: github at socker.lepus.uberspace.de [v0]
    Cc: "10.1" <mesa-stable at lists.freedesktop.org>
    Cc: github at socker.lepus.uberspace.de

and the preceding commits.

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