[Bug 76323] GLSL compiler ignores layout(binding=N) on uniform blocks
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 15 21:49:18 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=76323
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
Should be fixed by:
commit 625cf8c874950a38e7afb404345611f0fad4d490
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Apr 2 18:58:54 2014 -0700
glsl: Propagate explicit binding information from the AST all the way to
the linker
Information about the binding was not being properly communicated from
the front-end compiler to the linker. As a result, the linker never
knew that any UBOs had explicit bindings!
Fixes the piglit test arb_shading_language_420pack-binding-layout.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Tested-by: github at socker.lepus.uberspace.de [v0]
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
Cc: github at socker.lepus.uberspace.de
and the preceding commits.
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