[Bug 76394] [IVB/HSW] ogl-samples: gl-320-primitive-shading render error (missing all colors)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 15 22:20:16 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=76394
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
Committed as:
commit 6d0e30c6a332de9ea7ab00e1fd303df2fb337c64
Author: Iago Toral Quiroga <itoral at igalia.com>
Date: Fri Apr 4 15:11:15 2014 +0200
glsl: Properly handle blocks that define the same field name.
Currently we can have name space collisions between blocks that define the
same
fields. For example:
in block
{
vec4 Color;
} In[];
out block
{
vec4 Color;
} Out;
These two blocks will assign the same interface name (block.Color) to the
Color
field in flatten_named_interface_blocks_declarations.cpp, leading to havoc.
This was breaking badly the gl-320-primitive-shading test from ogl-samples.
The patch uses the block instance name to avoid collisions, producing names
like block.In.Color and block.Out.Color to avoid the name clash.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76394
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Marking fixed. But...I'm not sure if those errors are expected. If not, we
should probably reopen this (and change the title)...
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