[Bug 76394] [IVB/HSW] ogl-samples: gl-320-primitive-shading output errors
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 16 17:56:39 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=76394
--- Comment #7 from Dieter Nützel <Dieter at nuetzel-hh.de> ---
(In reply to comment #5)
> Committed as:
>
> commit 6d0e30c6a332de9ea7ab00e1fd303df2fb337c64
> Author: Iago Toral Quiroga <itoral at igalia.com>
> Date: Fri Apr 4 15:11:15 2014 +0200
>
> glsl: Properly handle blocks that define the same field name.
>
> Currently we can have name space collisions between blocks that define
> the same
> fields. For example:
>
> in block
> {
> vec4 Color;
> } In[];
>
> out block
> {
> vec4 Color;
> } Out;
>
> These two blocks will assign the same interface name (block.Color) to
> the Color
> field in flatten_named_interface_blocks_declarations.cpp, leading to
> havoc.
> This was breaking badly the gl-320-primitive-shading test from
> ogl-samples.
>
> The patch uses the block instance name to avoid collisions, producing
> names
> like block.In.Color and block.Out.Color to avoid the name clash.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76394
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Your nice patch fixed gl-320-primitive-shading test mostly, here.
Before, I only got an empty black window.
Now, it shows only little partial damage which changes during mouse rotation
(right button). See attchment:
gl-320-primitive-shading-brocken.png
Related bug was:
https://bugs.freedesktop.org/show_bug.cgi?id=74717
> Marking fixed. But...I'm not sure if those errors are expected. If not, we
> should probably reopen this (and change the title)...
Oh,...
But I'm on r600g (RV730 AGP), so...
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