[Bug 81162] L4d2 is slow on Intel Ironlake Mobile chipsets
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 10 19:46:54 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=81162
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTABUG
CC| |mattst88 at gmail.com
--- Comment #5 from Matt Turner <mattst88 at gmail.com> ---
There are a number of performance improving features missing on Ironlake, like
HiZ, instruction compaction, or fast color clears. We're lacking some features,
but there's not really a bug here.
Kristian is generalizing the fast color clear implementation, so we might be
able to add Ironlake support. I've got some work in progress code for Ironlake
instruction compaction. And in general, we're always making compiler
improvements to speed up shader code.
Hopefully it'll get some speed ups, but Ironlake isn't a high priority to tell
the truth.
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