[Bug 82537] Stunt Rally GLSL compiler assertion failure

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 18 01:12:14 PDT 2014


Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
                 CC|                            |lemody at gmail.com

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
I took a brief look. Assertion happens because bool 'rhs_clean' is not true for
a particular variable but num_assignments is 1, it looks like 'rhs_clean'
cannot be true because it would only get set after the call to
is_loop_constant() (variable causing the trouble is named "C" in the dump). If
I skip 'rhs_clean' check game gets started (it has other issues though). Will
try to understand a bit more if this is problem with loop analysis or not.

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