[Bug 82921] layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 22 07:09:00 PDT 2014


--- Comment #4 from Micael Dias <kam1kaz3 at gmail.com> ---
(In reply to comment #2)
> Micael, would be cool to have your shader as a test case.

As you created the piglit test, am I right to believe this is no longer needed?

The shader is a very simple one basically calling texture() on the uniform

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