[Bug 74130] Increase GL_MAX_3D_TEXTURE_SIZE
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Feb 1 23:17:51 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74130
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
In theory, this should be easy. All Gen4+ systems support 2048x2048 3D
textures, so we could just bump the limit.
However, that results in a *huge* image. Piglit's max-texture-size test begins
failing because it can't allocate enough size. We also bump up against the
ctx->Const.MaxTextureMbytes limit (which we can set however high we feel like -
it just needs to get bumped too).
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