[Bug 74130] Increase GL_MAX_3D_TEXTURE_SIZE

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 1 23:17:51 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=74130

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
In theory, this should be easy.  All Gen4+ systems support 2048x2048 3D
textures, so we could just bump the limit.

However, that results in a *huge* image.  Piglit's max-texture-size test begins
failing because it can't allocate enough size.  We also bump up against the
ctx->Const.MaxTextureMbytes limit (which we can set however high we feel like -
it just needs to get bumped too).

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