[Bug 71870] Metro: Last Light rendering issues

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 15 08:07:43 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=71870

--- Comment #28 from Darius <d.spitznagel at goodbytez.de> ---
(In reply to comment #27)
> (In reply to comment #26)
> > (In reply to comment #24)
> > > (In reply to comment #23)
> > > > Created attachment 94117 [details]
> > > > Metro LL runnung on intel mesa
> > > 
> > > Which Intel GPU and what version of Mesa?
> > 
> > darius at pc1:~$ glxinfo | grep OpenGL
> > OpenGL vendor string: Intel Open Source Technology Center
> > OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2
> > OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.3
> > OpenGL core profile shading language version string: 3.30
> > OpenGL core profile context flags: (none)
> > OpenGL core profile profile mask: core profile
> > OpenGL core profile extensions:
> > OpenGL version string: 3.0 Mesa 10.0.3
> > OpenGL shading language version string: 1.30
> > OpenGL context flags: (none)
> > OpenGL extensions:
> > 
> > This all is running on Debian Jessie on Intel(R) Core(TM) i3-3225 CPU @
> > 3.30GHz
> 
> Thanks, I've just tested that patch indeed fixes the lighting. Will discuss
> how to proceed with '__'. We could have a driconf option to allow this if it
> is indeed a problem with many games.

Glad to read this.
I have also tested it with mesa-10.2 from git but had some trouble with sound
when starting a new game > I didn't hear anything from the guy who waked me up
and got lost in an infinite loop.
Then I opend the game menu, went into sound menu, changed noting and got back
to game and the loop ended with sound enabled. Maybe a minor bug?!

It would be great when you guys at mesa would release a workaround with mesa
10.1 in a few weeks.

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