[Bug 74130] Increase GL_MAX_3D_TEXTURE_SIZE
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Feb 26 15:13:03 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74130
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Ian Romanick <idr at freedesktop.org> ---
Fixed by the following commits. These will be in Mesa 10.2.
commit c593ad6e467b07ec0c70923d79259dbfb68b1bed
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sun Feb 2 03:03:39 2014 -0800
i965: Bump MaxTexMbytes from 1GB to 1.5GB.
Even with the other limits raised, TestProxyTexImage would still reject
textures > 1GB in size. This is an artificial limit; nothing prevents
us from having a larger texture. I stayed shy of 2GB to avoid the
larger-than-aperture situation.
For 3D textures, this raises the effective limit:
- RGBA8: 645 -> 738
- RGBA16: 512 -> 586
- RGBA32F: 406 -> 465
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
commit 6c044231535b93c5d16404528946cad618d96bd9
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sun Feb 2 02:58:42 2014 -0800
i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.
Gen4+ supports 8192x8192 cube maps. Ivybridge and later can actually
support 16384, but that would place GL_MAX_CUBE_MAP_TEXTURE_SIZE above
GL_MAX_TEXTURE_SIZE, which seems like a bad idea.
(Unfortunately, we can't bump GL_MAX_TEXTURE_SIZE to 16384 without
causing regressions due to awful W-tiled stencil buffer interactions.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
commit 06b047ebc75c6af02f806d051a5703748ee76b69
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sun Feb 2 02:51:45 2014 -0800
i965: Bump MAX_3D_TEXTURE_SIZE to 2048.
It's highly unlikely that there will be enough memory in the system to
allocate enough space for this, but we should still expose the hardware
limit. It's what the Intel Windows driver does, and it seems most other
vendors do likewise.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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