[Bug 71254] Mesa crash on shaders that have large number of active uniforms.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 28 15:53:20 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=71254
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #8 from Ian Romanick <idr at freedesktop.org> ---
commit 7189fce237cc7f4bc76a85cca8bcf75756d9affc
Author: Petri Latvala <petri.latvala at intel.com>
Date: Thu Feb 27 16:15:04 2014 +0200
i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays
dynamically.
v2: Don't add function parameters, pass the required size in
prog_data->nr_params.
v3:
- Use the name uniform_array_size instead of uniform_param_count.
- Round up when dividing param_count by 4.
- Use MAX2() instead of taking the maximum by hand.
- Don't crash if prog_data passed to vec4_visitor constructor is NULL
v4: Rebase for current master
v5 (idr): Trivial whitespace change.
Signed-off-by: Petri Latvala <petri.latvala at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71254
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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