[Bug 71870] Metro: Last Light rendering issues
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 9 01:31:59 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=71870
--- Comment #15 from Bernd Kosmahl <beko at maxr.org> ---
I made an api trace as well. Perhaps it's helpful. The game works just fine for
me:
OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.88
http://beko.maxr.org/MetroLL.trace.tar.gz (674M)
http://beko.maxr.org/MetroLL.trace.tar.gz.sha1
I started the game, changed the "gfx settings slider" to MAX and loaded a
savegame. After that I quit the game.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140109/c10e7b5f/attachment.html>
More information about the intel-3d-bugs
mailing list