[Bug 71870] Metro: Last Light rendering issues
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 9 02:11:57 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=71870
--- Comment #16 from Tapani Pälli <lemody at gmail.com> ---
(In reply to comment #15)
> I made an api trace as well. Perhaps it's helpful. The game works just fine
> for me:
>
> OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
> OpenGL version string: 4.2.0 NVIDIA 304.88
>
> http://beko.maxr.org/MetroLL.trace.tar.gz (674M)
> http://beko.maxr.org/MetroLL.trace.tar.gz.sha1
>
> I started the game, changed the "gfx settings slider" to MAX and loaded a
> savegame. After that I quit the game.
Bernd, would it be possible for you to try traces captured by Andreas?
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