[Bug 74113] GLSL: vectorize optimization does not take branches into account

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 27 21:24:17 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=74113

Matt Turner <mattst88 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #4 from Matt Turner <mattst88 at gmail.com> ---
Updated patch committed as

http://cgit.freedesktop.org/mesa/mesa/commit/?id=37f1903e007e30892ce39e6e2493c9e88dacf7cc

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