[Bug 74113] GLSL: vectorize optimization does not take branches into account
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 27 21:24:17 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74113
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Matt Turner <mattst88 at gmail.com> ---
Updated patch committed as
http://cgit.freedesktop.org/mesa/mesa/commit/?id=37f1903e007e30892ce39e6e2493c9e88dacf7cc
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