[Bug 74113] GLSL: vectorize optimization does not take branches into account

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 27 11:10:09 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=74113

--- Comment #3 from Matt Turner <mattst88 at gmail.com> ---
New piglit test as well: http://patchwork.freedesktop.org/patch/18838/

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