[Bug 72068] KHR_gl_texture_2D_image broken for mipmap levels not on tile boundary

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 10 22:35:17 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=72068

--- Comment #4 from Abdiel Janulgue <xynopsis at gmail.com> ---
(In reply to comment #3)
> What's the status of this bug? I see that the patches were sent in December
> and Jordan had a comment that needed addressing... and then nothing?

The concerns that Jordan raised were from the complete removal of the tiled
offsets. I didn't proceed with that direction because there were already some
piglit failures on my implementation of the blorp fixes, as it only supported
single-sampled layered rendering. I think Topi took over the removal of the
tiling offsets tasks as it involved much more than my initial approach.

Patches 1-3 in the series, however, in itself fixed the KHR_gl_texture_2D_image
bug mentioned in this report. Nobody commented on those specific patches.

On the other hand, I think Ander would like to remove the
KHR_gl_texture_2D_image feature if I remember the discussion with him
correctly? He might want to comment here what is the status of that decision.

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