[Bug 77865] [BDW] Many Ogles3conform framebuffer_blit cases fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 17 02:04:57 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=77865
--- Comment #6 from lu hua <huax.lu at intel.com> ---
Created attachment 101216
--> https://bugs.freedesktop.org/attachment.cgi?id=101216&action=edit
output(39cdf1621)
(In reply to comment #5)
> These are all working for me, as of:
>
> commit 49659ad90c501ae584b7d76ca98f35a8f57d40fe
> Author: Kenneth Graunke <kenneth at whitecape.org>
> Date: Fri Jun 13 15:26:40 2014 -0700
>
> i965: Use 8x4 aligned rectangles for HiZ operations on Broadwell.
>
> Like on Haswell, we need to use 8x4 aligned rectangle primitives for
> hierarchical depth buffer resolves and depth clears. See the comments
> in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
> documentation confirms that this is still necessary.)
>
> This patch makes the Broadwell code follow the same behavior as Chad and
> Jordan's Gen7 BLORP code. Based on a patch by Topi Pohjolainen.
>
> This fixes es3conform's framebuffer_blit_functionality_scissor_blit
> test, with no Piglit regressions.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
>
> Can you retest? Thanks!
Test on latest master branch(commit 39cdf1621efaebcefc74403b0ef8fa1f699e4b97),
they still fail.
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