[Bug 79948] [i965] Incorrect pixels when using discard and uniform loads
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 24 10:14:44 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=79948
--- Comment #7 from Ian Romanick <idr at freedesktop.org> ---
Regarding the test case attachment #100932, I can't see how that would even
run, at all, on Mesa. It tries to use a UBO in a compatibility profile without
enabling GL_ARB_uniform_buffer_objects.
I think the right approach is to basically clone
tests/spec/arb_uniform_buffer_object/rendering.c (call the new test
rendering-discard.c) and modify it to hit the paths you want to hit.
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