[Bug 76393] [IVB/HSW] ogl-samples: gl-320-glsl-input-struct failure to run

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 23 02:02:13 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=76393

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
This is definitely not our bug.  Their vertex shader has:

#version 150 core
...
struct vertex
{
    vec2 Position;
    vec2 Texcoord;
};

in vertex Vertex;

The GLSL 1.50 specification very clearly disallows this:
"Vertex shader inputs can only be float, floating-point vectors, matrices,
signed and unsigned integers and integer vectors. Vertex shader inputs can also
form arrays of these types, but not structures."

This text is also present in GLSL 4.40.

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