[Bug 76749] [HSW] DOTA world lighting has no effect

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Mar 28 16:38:17 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=76749

--- Comment #2 from Pierre-Loup A. Griffais <pgriffais at valvesoftware.com> ---
These lights should be shaded by spheres rendered using the
deferred_simple_light shader. The reason I mention this is that the name of the
shader should end up being included in the final GLSL source passed to the
driver, so if you're looking at the command stream with apitrace/VOGL it should
be fairly straightforward to isolate one problem draw call using that
information.

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