[Bug 78648] New: Texture artifacts in Kerbal Space Program

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 12 22:48:14 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78648

          Priority: medium
            Bug ID: 78648
          Assignee: idr at freedesktop.org
           Summary: Texture artifacts in Kerbal Space Program
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: lemody at gmail.com
          Hardware: Other
            Status: NEW
           Version: git
         Component: Drivers/DRI/i965
           Product: Mesa

With Mesa master there are strange flickering 'rectangles' in the terrain
texture when watching the planet from sky in kerbal space program. This is a
regression, used to look fine before.

I've bisected the regression in to following commit:

--- 8< ---
42a26cb5e441a01d5288b299980f23affaad53fe is the first bad commit
commit 42a26cb5e441a01d5288b299980f23affaad53fe
Author: Matt Turner <mattst88 at gmail.com>
Date:   Wed Apr 9 13:38:14 2014 -0700

    i965: Don't make instructions with a null dest a barrier to scheduling.

    Now that we properly track accumulator dependencies, the scheduler is
    able to schedule instructions between the mach and mov in the common
    the integer multiplication pattern:

       mul  acc0, x, y
       mach null, x, y
       mov  dest, acc0

    Since a null destination implies no dependency on the destination, we
    can also safely schedule instructions (that don't write the accumulator)
    between the mul and mach.

    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

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