[Bug 70322] [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 3 03:15:37 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=70322

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #10 from Tapani Pälli <lemody at gmail.com> ---
This is fixed in Mesa master by following commit:

--- 8< ---
72bb3f81c621931e42759148bc8bddc511266dd0 is the first bad commit
commit 72bb3f81c621931e42759148bc8bddc511266dd0
Author: Matt Turner <mattst88 at gmail.com>
Date:   Tue Sep 2 14:43:43 2014 -0700

    i965/vec4: Don't iterate between blocks with inst->next/prev.

    The register coalescing portion of this patch hurts three shaders in
    Guacamelee by one instruction each, but examining the diff makes me
    believe that what we were generating was (perhaps harmlessly) incorrect.

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