[Bug 77553] [ILK/SNB Bisected]Piglit spec_ARB_texture_cube_map_copyteximage_CUBE fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 2 22:28:31 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=77553

lu hua <huax.lu at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Assignee|huax.lu at intel.com           |jljusten at gmail.com

--- Comment #5 from lu hua <huax.lu at intel.com> ---
Fixed on SNB with latest master branch.It still fails on ILK.
output on SNB:
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
PIGLIT: {"result": "pass" }

output on ILK:
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
WARNING: Depth/stencil buffer needs alignment to 8-pixel boundaries.
Truncating offset, bad rendering may occur.
Probe color at (288,10)
  Expected: 0.637500 0.637500 0.637500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (288,12)
  Expected: 0.525000 0.525000 0.525000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (302,0)
  Expected: 0.412500 0.412500 0.412500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (288,10)
  Expected: 0.187500 0.187500 0.187500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Probe color at (304,10)
  Expected: 0.637500 0.637500 0.637500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (304,12)
  Expected: 0.525000 0.525000 0.525000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (318,0)
  Expected: 0.412500 0.412500 0.412500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (304,10)
  Expected: 0.187500 0.187500 0.187500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Probe color at (320,10)
  Expected: 0.637500 0.637500 0.637500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (320,12)
  Expected: 0.525000 0.525000 0.525000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (334,0)
  Expected: 0.412500 0.412500 0.412500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (320,10)
  Expected: 0.187500 0.187500 0.187500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Probe color at (336,10)
  Expected: 0.637500 0.637500 0.637500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (336,12)
  Expected: 0.525000 0.525000 0.525000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (350,0)
  Expected: 0.412500 0.412500 0.412500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (336,10)
  Expected: 0.187500 0.187500 0.187500 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
PIGLIT: {"result": "fail" }

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